Quote Originally Posted by Renathras View Post
snip
First of all yes the first boss has indeed an "enrage", he covers the floor with these squares that if you stand in them when he casts the respective attack it will automatically kill you. If the fight goes on for too long, was fairly common back then in HW, all tiles of the arena will be covered by it and that is a guaranteed wipe!

I ofc can't speak for everyone and only for myself and a couple friends what i perceive myself as way too easy. Nidhogg for example back then wasn't really forgiving at all, not like the latest trial where 3/4 of the players can die and you can still clear no problem by just brute forcing your way through it with rezz after rezz.

My biggest problem is that it seems that SE doesn't know what midcore content is. You can ask most healers and they will tell you that they fall asleep almost when healing in dungeons etc. cause ofc there is not really much to heal and their job rotation is non existent. Would be kinda nice if SE would give us something that isn't savage but also not completely braindead afk dungeon runs, trials and normal raids. (And ofc alliance raids) It can't be that hard to give us slightly more engaging content that isn't a huge time commitment but as i said SE seems to only know the extreme of both sides.

Just feeling like it is a huge loss for SE not tapping into that market and playerbase. It makes a decent chunk of the playerbase just suffer and resent certain roles like healing cause it isn't engaging at all anymore. Even in raids healers usually don't have to heal beyond raidwides and the usual tankbuster, besides that it is again just glare spam.