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  1. #61
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100


    ( Meanwhile me in new content at the final Dungeon boss )



    Q-Q-Quality Content we been asking for!! ( obviously )
    (3)

  2. #62
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Zeastria View Post
    I never said anything about damage..you did

    Many things in this game isnt clear rigth away and takes some tries to see the patterns..
    for a long-time player..it may seem easy af...but for a new player it's a lot to take in.

    In an MMO you need to take in consideration of new players.
    and normal content will be the content they play first.

    I'm not saying it need to be easier then it is now..but it dosnt need to be much harder..
    we got EX,Savage,Ultimate.
    By the time you get to end game normal raids and expert roulette, you should have a few hundred hours in the game. You ARE a long time player.
    (6)

  3. #63
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ranaku View Post
    When i think back to stormblood and bosses like the mistdragon or the ivalice raids which had some challenging bosses (especially for uncoordinated alliances lol) i really can't help to feel like the content nowadays is just is just...way too easy.

    Just for context, i am by no means some elitist raider who wants every piece of content to be as hard as savage raids. But at least some midcore challenge would be really neat.

    I cleared the new dungeon now multiple times with random groups and we had no wipe at all. The new trial is hilariously easy, we got in fully blind and no wipe. Same with the normal pandemonium raids. And we don't even talk about the alliance raids who are difficulty wise just a huge disappointment, especially after we had the Nier raids.

    I don't really get what is going on with SE lately, feels like we have either just savage/ultimate difficulty or content that is so easy even a blind and drunk moogle could complete it.
    Did you just forget that extreme's exist? Barb and the most recent ex are both great imo. Nice 'midcore' content. Normal modes should be pretty accessible since they are all story.
    (0)

  4. #64
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Did you just forget that extreme's exist? Barb and the most recent ex are both great imo. Nice 'midcore' content. Normal modes should be pretty accessible since they are all story.
    Yes extremes exist and they can be really fun but it's not content you do daily or for a long time. I don't think anyone really goes into extremes beyond getting their weapon and the mount maybe? The raiding content is really nice but afterwards people go back into hibernation.

    I personally would wish for more midcore content that doesn't have a shelf life of some weeks. You know maybe some hard versions of dungeons which give you more tomes, something people can do daily through roulette and don't fall asleep. I did hope criterion would fill out that role maybe but it didn't really hit the mark.
    (1)

  5. #65
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    I feel this way too, especially in Endwalker. Normal modes have never been "hard" but I feel like they used to put up enough resistance to make clearing them satisfying. Now they are so easy that it feels like my input doesn't even matter, the group will clear whether I play well, average, badly, or just do nothing. That is very boring, and so I now tend to actively avoid doing normal content unless I really want something from it. It's even more true of lower level content, with ARR and Heavensward content now being so undertuned due to battle system changes over the years that failure is almost impossible.

    Dungeons now seem completely standardized of 2 packs - wall - 2 packs - boss - repeat. There are no longer any sections where you can try to do a really big pull, and in fact you're often limited to single pulls. Bosses can't kill unless you fall off an edge, get doom, or fail multiple mechanics simultaneously (and if you're a tank that's not enough either).

    Alliance Raids have suffered the most, I think. EW alliance raid bosses die before you see all their mechanics patterns even on-content. Like 30% of the time is just nothing happening while the boss casts. By the time the boss has gotten through the "tutorial" versions of its mechanics and is starting the harder versions, it's almost dead. Nald'thal is even killable before he does the scales mechanic, the signature set piece of the entire fight. Even if you don't care about challenge at all, you have to at least acknowledge that it's not great as a spectacle experience to skip everything the boss does and kill it before you even get through 1 loop of the music. Its such a far cry from legendary bosses like Ozma, Hashmal and TG Cid.

    The 6.4 normal raid and trial at least feels a -little- stiffer than usual, I think owing to what seems to be larger boss HP pools. However that may just be because it's early in the patch and no one has any new gear yet.
    (0)

  6. #66
    Player
    ValCat's Avatar
    Join Date
    Oct 2022
    Posts
    18
    Character
    Sindri Djt-marouc
    World
    Raiden
    Main Class
    Botanist Lv 90
    I think people sometimes tend to forget how well trained they might be to see markers and react fast to them. On top of this, people have different capabilities, different reaction times. I have hardly seen many mechanics, since I avoid everything beyond normal story in current content, but still, I now recognise a good number that are recurring that I would not have known about before. People in this game will be on a rather wide spectrum of this knowledge, depending on what they have unlocked and when. The story at least has to accomodate all of these people.

    For some of you, the sheer number of mechanics you will have mastered in the years you've tackled the more challenging content is immense. To come up with something completely unique has to get harder and harder for content designers, just because of the amount of things you have seen. On top of this, the kits to handle said mechanics get stronger (not wider or more variant, as I understand it), you just have more and more potent tools than in synched stuff. That power creep is there in the potencies and I'd expect in the gear for everything endgamey too.

    That talk about the 'midcore' feels a little off for me, when it tries to shift the normal, main story relevant modes to be challenging for people who are clearly beyond it. If the game demands said content just to advance the story, it has to be manageable for people with a vast array of experience. You can be in the endgame without having unlocked any of the older raids and most of the alliance raids. And then, some of the mechanics some of you will easily recognise and master, will be new and more challenging because of the lack of experience/ability.

    The story content can only consider what it, in itself, teaches, imo. And this is getting better, because markers get more generalised and dungeons pick up toned down versions of things others might have first encountered in raids.

    For me, normal content isn't that much of a breeze, especially the trials. It is not that I do not understand what I am supposed to do (I usually watch guides beforehand), but that i have a hard time seeing and reacting to some of the tells fast enough, not because of the mechanic, but because of the pacing they have. I get one right and fail the next because I've missed one crucial tell. I do get better, when I've played those things a few times, but that brilliance some of you seeminigly have on first tries eludes me.

    Yes, you can answer now, that people have to improve their gameplay. But to what degree just to see the story and nothing more than that? I personally think, you might be asking more for changes to things beyond normal story content, if you seek the challenge you got used to in extremes and savages or beyond that.
    (2)

  7. #67
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ValCat View Post

    For some of you, the sheer number of mechanics you will have mastered in the years you've tackled the more challenging content is immense. To come up with something completely unique has to get harder and harder for content designers, just because of the amount of things you have seen. On top of this, the kits to handle said mechanics get stronger (not wider or more variant, as I understand it), you just have more and more potent tools than in synched stuff. That power creep is there in the potencies and I'd expect in the gear for everything endgamey too.
    Dumb argument because the moment you actually get some of those old dungeons or raids in the roulette your wipe rate just went up by 200%, currently. It's not nostalgia when you can literally experience the difference right now.
    (0)

  8. #68
    Player
    ValCat's Avatar
    Join Date
    Oct 2022
    Posts
    18
    Character
    Sindri Djt-marouc
    World
    Raiden
    Main Class
    Botanist Lv 90
    You only have things in your roulette you've unlocked. But people tend to run old content unsynched, where they will not see the actual mechanic if they do not go the extra length and look it up - and this unlocks them for roulettes too. So people end up in a roulette in things they do not know. Wiping in this doesn't necessarily mean it is harder, but that people do not know what to do. Half of the group might know essential mechanics, others might have forgotten and still others don't know them and then do not solve them. Then this very instance might not show up again for ages, so this will not change.

    Veterans on the other hand, and especially those heavily invested, might have run that very instance so often, they still know everything by heart. Usually it really helps, if someone explains that one thing that kills everybody and then understands that there still is a gap between understanding and doing for people new to it.
    (1)

  9. #69
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ValCat View Post
    snip
    Tbh i find it fair that the story content is kinda slow paced and easy, that is totally alright cause everyone no matter what skill level should be able to enjoy the games story without worrying to first play their job to perfection.

    But there is a huge void of lacking content that is between the both extremes which is brainded msq content and raiding. As i said before raiding is something you usually spend a day with and it is timed content, you will get your rewards and that is it. You do the extreme and get the mount and weapons and beyond that you won't do it. That most people achieve like after a week or two? But what is with the rest of the 4months? You could say there is savage then, yes. Which you learn and then spend one day on reclears. Which leaves 6 days of the week open.

    SE should maybe try to provide engaging content that will last, raiding is great and a good challenge for people but it slowly dies down and leaves a lot of time open. I honestly can't see how the argument of "Yes but once every 5 months you will be able to actually use all your healing actions for maybe a week or two" is a good argument. Healers overall are i think most hit by SE philosophy of having only hyper casual content or content in which you have maybe sometimes to heal when a raidwide comes in or a tankbuster goes off.

    If we need an example, i kinda wish SE would adapt the mythic difficulty from WoW. Or in general the difficulty of dungeons from WoW. Ofc that system isn't perfect but it would be really nice if we had some sort of engaging content in the game that people could do daily which isn't just braindead roulettes. There is a reason why many raiders only sub for the raids and then leave again after they cleared and it is a huge loss for SE overall tbh. cause they seem to not be able to keep the midcore playerbase engaged.
    (1)

  10. #70
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    the difficulty is trying to stay awake
    (4)

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