Couldn't help but laugh when watching Xeno's video on the 6.4 changes and noticed they referred to Sage as Scholar in the change explanation section. Only in the copy-paste hellscape that is FFXIV does something like this ever happen.
Couldn't help but laugh when watching Xeno's video on the 6.4 changes and noticed they referred to Sage as Scholar in the change explanation section. Only in the copy-paste hellscape that is FFXIV does something like this ever happen.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
The description was updated, but I don't understand why they continue to use this really vague, inaccurate language. "The potencies of certain sage actions were increased to keep in line with other healer jobs." I don't aim to be mean to the localization team. I have no idea what information they are sent or anything, but a little cross-referencing the data will make these descriptions more informative and more professional.
'The potency of sage's damage over time spell was increased slightly to help sage better perform alongside the other healer jobs.'
It's simple, but it's also accurate. What 'certain sage actions' are they talking about? It's literally one action.
Did they ever explain why they don't put the job change explanations in the actual patch notes?
It's tough to explain something when you're effectively just throwing random (mostly low effort) ideas at a wall and seeing what sticks.
SE's job design team are either woefully undermanned or wildly out of touch. I suspect it's the first but I could be wrong.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
'Due to the small damage discrepancy between Sage and it's counterpart Scholar, we are increasing the damage of the Sage to better match the damage potential the Scholar brings. The potency of Sage's damage over time spell was increased slightly to help Sage better perform alongside the other healer jobs, and we have chosen to increase the Damage over Time effect of the class, as we believe that increasing the damage of this spell allows the Sage to keep outputting this higher level of damage even when movement-heavy situations occur.'
It's not hard SE, I don't care for the explanations that 'you increased the potency of WAR actions because they are behind other tanks', I can see that from the patch notes. I want to know WHY you chose to buff X move, instead of Y move.
'We buffed WAR actions to make them more equal to other tanks'
'We buffed several of WAR's actions. This includes increasing both the damage of their standard combo, to help with their sustained damage profile between burst windows, as well as increasing Fell Cleave and Inner Chaos's damage, to increase the damage of the class during their burst windows.'
Which one actually explains what the changes are for?
It is the first. According to EW’s credits the job design team is literally four dudes.
At least Blizzard tells the players to their faces that they don't think their players know what they're talking about.'Due to the small damage discrepancy between Sage and it's counterpart Scholar, we are increasing the damage of the Sage to better match the damage potential the Scholar brings. The potency of Sage's damage over time spell was increased slightly to help Sage better perform alongside the other healer jobs, and we have chosen to increase the Damage over Time effect of the class, as we believe that increasing the damage of this spell allows the Sage to keep outputting this higher level of damage even when movement-heavy situations occur.'
It's not hard SE, I don't care for the explanations that 'you increased the potency of WAR actions because they are behind other tanks', I can see that from the patch notes. I want to know WHY you chose to buff X move, instead of Y move.
'We buffed WAR actions to make them more equal to other tanks'
'We buffed several of WAR's actions. This includes increasing both the damage of their standard combo, to help with their sustained damage profile between burst windows, as well as increasing Fell Cleave and Inner Chaos's damage, to increase the damage of the class during their burst windows.'
Which one actually explains what the changes are for?
The Localization in FF14 is strange anyway, there is not a real translation , only German/english/french version of the game, where everything has different names
It's 4 ppl on the Job Design team. And the playtester for Healers was replaced during EW Dev because the Dev who was the Healer playtester was deemed to have gotten "too good" with healing so they swapped them out for someone new to playtest healers
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