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  1. #1
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    364
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100

    Even the localization team can't tell the difference between Scholar and Sage

    Couldn't help but laugh when watching Xeno's video on the 6.4 changes and noticed they referred to Sage as Scholar in the change explanation section. Only in the copy-paste hellscape that is FFXIV does something like this ever happen.
    (19)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    The description was updated, but I don't understand why they continue to use this really vague, inaccurate language. "The potencies of certain sage actions were increased to keep in line with other healer jobs." I don't aim to be mean to the localization team. I have no idea what information they are sent or anything, but a little cross-referencing the data will make these descriptions more informative and more professional.

    'The potency of sage's damage over time spell was increased slightly to help sage better perform alongside the other healer jobs.'

    It's simple, but it's also accurate. What 'certain sage actions' are they talking about? It's literally one action.
    (9)

  3. #3
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Did they ever explain why they don't put the job change explanations in the actual patch notes?
    (1)

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It's tough to explain something when you're effectively just throwing random (mostly low effort) ideas at a wall and seeing what sticks.

    SE's job design team are either woefully undermanned or wildly out of touch. I suspect it's the first but I could be wrong.
    (14)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,315
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    'The potency of sage's damage over time spell was increased slightly to help sage better perform alongside the other healer jobs.'
    'Due to the small damage discrepancy between Sage and it's counterpart Scholar, we are increasing the damage of the Sage to better match the damage potential the Scholar brings. The potency of Sage's damage over time spell was increased slightly to help Sage better perform alongside the other healer jobs, and we have chosen to increase the Damage over Time effect of the class, as we believe that increasing the damage of this spell allows the Sage to keep outputting this higher level of damage even when movement-heavy situations occur.'

    It's not hard SE, I don't care for the explanations that 'you increased the potency of WAR actions because they are behind other tanks', I can see that from the patch notes. I want to know WHY you chose to buff X move, instead of Y move.

    'We buffed WAR actions to make them more equal to other tanks'
    'We buffed several of WAR's actions. This includes increasing both the damage of their standard combo, to help with their sustained damage profile between burst windows, as well as increasing Fell Cleave and Inner Chaos's damage, to increase the damage of the class during their burst windows.'

    Which one actually explains what the changes are for?
    (11)

  6. #6
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    It's tough to explain something when you're effectively just throwing random (mostly low effort) ideas at a wall and seeing what sticks.

    SE's job design team are either woefully undermanned or wildly out of touch. I suspect it's the first but I could be wrong.
    It is the first. According to EW’s credits the job design team is literally four dudes.
    (13)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    'Due to the small damage discrepancy between Sage and it's counterpart Scholar, we are increasing the damage of the Sage to better match the damage potential the Scholar brings. The potency of Sage's damage over time spell was increased slightly to help Sage better perform alongside the other healer jobs, and we have chosen to increase the Damage over Time effect of the class, as we believe that increasing the damage of this spell allows the Sage to keep outputting this higher level of damage even when movement-heavy situations occur.'

    It's not hard SE, I don't care for the explanations that 'you increased the potency of WAR actions because they are behind other tanks', I can see that from the patch notes. I want to know WHY you chose to buff X move, instead of Y move.

    'We buffed WAR actions to make them more equal to other tanks'
    'We buffed several of WAR's actions. This includes increasing both the damage of their standard combo, to help with their sustained damage profile between burst windows, as well as increasing Fell Cleave and Inner Chaos's damage, to increase the damage of the class during their burst windows.'

    Which one actually explains what the changes are for?
    At least Blizzard tells the players to their faces that they don't think their players know what they're talking about.
    (3)

  8. #8
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    At least Blizzard tells the players to their faces that they don't think their players know what they're talking about.
    Honestly the fact that Blizzard is doing a better job of communicating nowadays than CBU3 is just depressing.
    (13)

  9. #9
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,272
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    The Localization in FF14 is strange anyway, there is not a real translation , only German/english/french version of the game, where everything has different names
    (1)

  10. #10
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sebazy View Post
    It's tough to explain something when you're effectively just throwing random (mostly low effort) ideas at a wall and seeing what sticks.

    SE's job design team are either woefully undermanned or wildly out of touch. I suspect it's the first but I could be wrong.
    It's 4 ppl on the Job Design team. And the playtester for Healers was replaced during EW Dev because the Dev who was the Healer playtester was deemed to have gotten "too good" with healing so they swapped them out for someone new to playtest healers
    (2)

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