Like this chainsaw change for both MCH and opponents. Think both NIN and SAM instant kills should just deal a suitable high amount of guard-ignoring damage so mitigations and and damage buffs still play. Will make FL better and make it is NIN instant kill can get thwarted by late heals just like everything else.

Now that we have context, I can confirm WAR damage nerf in FL is uncalled for.

MNK burst nerf is good. That said, I think Pressure Point was built around gameplay where people are playing on a small island nation. Duration should be 1 sec higher to make it more consistent for monk or target having higher ping.