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  1. #11
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    The fun of Melee DPS mainly comes from uptime and looking out for positionals. Remove positionals and they'll lose pretty much all their dynamicism.

    Without meaning to insult those who play SAM or Tanks, if you can't handle positionals, you ought to play those jobs.

    Quote Originally Posted by PotatoTree View Post
    Unironically keep positionals and remove True North, and make the boss hit box small again. Make melee fun again instead of the current snooze fest.
    I wouldn't be too miffed if they did remove True North, but I think it does add a bit of planning into fights, having you choose when you should be using it. I think the problem with it is that it's too readily available so I think increasing its CD duration to emphasize decision-making towards it would be a good thing.

    Then again, I wouldn't much care were it removed someday.
    (1)
    Last edited by Petite; 05-27-2023 at 01:50 PM.

  2. #12
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    RIIGGGGHHHTTT???
    (0)

  3. #13
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Petite View Post
    The fun of Melee DPS mainly comes from uptime and looking out for positionals. Remove positionals and they'll lose pretty much all their dynamicism.

    Without meaning to insult those who play SAM or Tanks, if you can't handle positionals, you ought to play those jobs.



    I wouldn't be too miffed if they did remove True North, but I think it does add a bit of planning into fights, having you choose when you should be using it. I think the problem with it is that it's too readily available so I think increasing its CD duration to emphasize decision-making towards it.

    Then again, I wouldn't much care were it removed someday.
    If True north now had 100% uptime, positional loving community: "There now you guys have nothing to cry about!, just hit this button with 100% uptime! Now there's no excuse to hit your positionals!"
    (0)

  4. #14
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Petite View Post
    The fun of Melee DPS mainly comes from uptime and looking out for positionals. Remove positionals and they'll lose pretty much all their dynamicism.
    Positionals are so automated in my brain I don't understand how anyone finds them necessary or even dynamic...

    I'm of the opinion that positionals are mostly pointless and add nothing of interest to the game. I don't understand the attachment people have to such a mindless mechanic.
    (3)

  5. #15
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Yeah, why not, the jobs are already barebones as they are, might as well remove one of the last points of skill expression the melee have left at this point.
    (11)

  6. #16
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    794
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by remiff View Post
    Positionals are an integral part of the roles of Melee removing them would be like making a huge slap in the face of their identities.

    The game is casual enough and I don't want the gameplay to get any more bland, so no thanks that's not a good idea.
    They're also an integral part of why boss design is static. As well as why mdps can be frustrating or annoying to play in fights where the only valid strategy is to force the team to stand in very specific spots. Literally every ultimate ever is a good example of the latter, while P2S, wall bosses, and BA/DRS are a good example of better boss design with the former.

    Also, challenging melee by forcing them out of melee is, was, and always will be a more interesting challenge for the class than positionals are. This is before factoring in server overhead to check for positional attacks or the sheer number of abilities dedicated to ignoring positional requirements. In reality, the most boring thing to happen to melee DPS is the devs bending over backwards in endwalker to cater specifically to this role at the expense of casters as a general whole.
    (3)
    Last edited by Taranok; 05-24-2023 at 05:52 AM.

  7. #17
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tizzy_Tormentor View Post
    Yeah, why not, the jobs are already barebones as they are, might as well remove one of the last points of skill expression the melee have left at this point.
    What skill expression? There is zero skill involved in stepping 1 inch to the left or right of a circle. I'd rather see positionals go and potentially get better boss mechanics that are not so damn static.
    (3)

  8. #18
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Always the overused arguments... " It's that easy there for meaningless ".

    Difficulty = subjective, I can apply this logic to anything and remove anything that some might find difficult/easy. Positionals true that they are not hard to hit no yet easy to miss in an environment with RNG and a lot of players do not like RNG of any kind ( any crit-variance enjoyers here? ). How bosses are pulled or spin around affects this for positionals. If you're bad or thinking 1 missed positional affects your DPS performance enough to be world ending... I mean I guess?

    The other argument is " I rather have them remove it for something better " which more often then not boils down to Square removing it and replacing it with nothing better. Rarely do I know a good example of them removing something and replacing it with new equal or higher skill-expression features. Any Kaiten enjoyers here?

    By that logic, just do the following changes...
    • Remove Positionals
    • Delete my 3 button Combo
    • Remove my already braindead resource gauge
    • Then we increase our skills radiuses and ranges
    • Add Melee Tax cause why dahell don't we have it at this point
    • Increase the hitboxes even more
    • Make me auto-walk through content cause where I stand doesn't matter
    And now after all of that " Please Square replace all of it with something better " yeah okey... that's right.

    How about " No... ".
    Does removing positionals make the game any more lazier and easier to play and support the direction of making the game any ounce any SAND GRAIN dumber? if the answer is yes? I am pretty much against it... our Job's have become dumb enough as it is...
    (9)

  9. #19
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    Does removing positionals make the game any more lazier and easier to play and support the direction of making the game any ounce any SAND GRAIN dumber? if the answer is yes? I am pretty much against it... our Job's have become dumb enough as it is...
    No, because positionals add nothing.
    (2)

  10. 05-24-2023 01:24 PM

  11. #20
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100


    Positionals have never limited boss design and I don't know where you people keep getting this idea from. It never stopped them from making fights that were near impossible to get 100% positional uptime on before like E9S. Removing them isn't going to magically make SE not reuse the same mechanics they already do for almost every fight anyway.
    (12)
    Last edited by VentVanitas; 05-24-2023 at 01:41 PM.

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