

Such as? Because when I think of interesting fights they've done, I think of Neo Exdeath, or Leviathan Savage. Even Titan Savage when he jumps. They have limited mobility on some fights, like E9S where it just randomly jumps to a side, but 90% of the boss is just a stationary boss facing north with nothing changing.
Then I look at P2S and see the devs finally shaping the arena and limiting the player's walkable area and think: "Wow, why haven't they been doing this all this time?" Even P7S, the dumpster fire of a fight that it is, at least tries to be interesting, and it mostly succeeds at it in a way P8SP1 or P4S in general never truly succeeds.
Then there's literally all of Delubrum Reginae Savage, which represents some of my personal favorite fights in the entire game, doing unique things in different ways. The entire chess mechanic is just fun. And not caring about positionals in general enhanced the enjoyment, especially in the high stakes fight of DRS where deaths are serious problems.
Really, please, feel free to try to pretend fights in the past have somehow been more interesting when having positionals. They are extremely few and extremely far between.



Yes really? Lets apply your logic...Anyone wanna argue how Bismarck EX was the best Heavensward EX ever in thread cause its Carapace had no positionals? And unless you wanna name Dun Scaith's Deathgaze Hollow, every alliance raid with a boss that has no positionals isn't more interesting to me either.
- Zodiark isn't more interesting then Hydaelyn
- Endsinger neither vs Barbariccia
- Eden Leviathan Savage worse then Titan/Eden's Promise
- P2S water-dog-horse is worse then P3S / P4S both phases
- P7S unironically even more boring then P6S due to optimization strats
- P8S phase2 is less fun then P8S phase1 in every way
- Rathalos EX better then Seiryu EX? really? like really? no really?
- Wanna compare ARR Leviathan EX vs ARR Titan EX
Trying to be more interesting? is not being more interesting. By your logic, lets not pretend just cause something has NO positionals that it somehow is more interesting either, cause it definitely wasn't for me.
- Not Hobs and Engels vs TypeS
- Not Puppets Bunker's 1st boss vs Mustadio
- Not False Idol phase1 vs phase2
Fun/Difficulty/Interests remains subjective. But Removing Positionals does not magically make Square fullfill an empty promise to replace it with something better in any way either. There's Zero proof... that positionals existing stood in the way of any fight design or mechanic ever being developed, mhm.
Unironically keep positionals and remove True North, and make the boss hit box small again. Make melee fun again instead of the current snooze fest.
But that won't happen, with the 30y changes it's clear the game won't require you to do any positional play at all. Just press your buffs that cover the arena and dodge mechanics.
I'd expect in 7.0 the boss will never move or turn, to avoid requiring tanks to position the boss. It will all just be p7s and p8s phase 2.
You'll be able to just make the entire party invisible cause who cares where they are standing at this rate? Just go to your clock position, cure 3 will be 30y and it'll hit everybody, and the boss will always be in the same spot. To balance it out boss mechanics will be harder, but it's a single player game with NPC health bars at this point.
Remember when people had to actually use 2 brain cells to get in the earthly star?
The tiniest lala.

That'd be kind of a fun take. Remove true north for every melee aside from monk. Other melee would need to figure out semi-unique rotations if they want all positionals but monk is already really nice and freeform for any fight (thank god too because I'd be crying for uptime without six sided star AND no ranged attack filler).
MNK is no longer the positional job it used to be, so it wouldn't make sense for it to keep TN but DRG, which has 50% of its GCDs being positionals.That'd be kind of a fun take. Remove true north for every melee aside from monk. Other melee would need to figure out semi-unique rotations if they want all positionals but monk is already really nice and freeform for any fight (thank god too because I'd be crying for uptime without six sided star AND no ranged attack filler).

Just an example. I know shadowbringers monk was absolutely ridiculous with positionals but it sort of made sense to me that the "punchy" class relied on hitting the opponent with the proper positioning did good damage. I'd actually like it if monk had a little more positionals than we do right now just not as insane as it used to be.



Shadowbringers monk was great. The job had a sense of urgency and the continual movement to hit positionals made the job feel even more busy and fast paced. This expansion, with the elimination of greased lightning and that you just sit on the boss's flank except for every three rotations when you move to reapply Demolish, the job is so hollow and boring. Blitzes are a good start to giving the job something more to do, but just playing a ninjutsu style button game every 60 seconds just isn't enough.Just an example. I know shadowbringers monk was absolutely ridiculous with positionals but it sort of made sense to me that the "punchy" class relied on hitting the opponent with the proper positioning did good damage. I'd actually like it if monk had a little more positionals than we do right now just not as insane as it used to be.
I love monk... but I've had a really hard time getting into and enjoying it after how they ruined it this expansion. Dragoon doesn't need to go down this path. The people who have been arguing for the removal of positionals now have multiple melee jobs that barely have to consider them. Dragoon can keep them.



Someone has trouble hitting their positionals... after 10 years...
The fun of Melee DPS mainly comes from uptime and looking out for positionals. Remove positionals and they'll lose pretty much all their dynamicism.
Without meaning to insult those who play SAM or Tanks, if you can't handle positionals, you ought to play those jobs.
I wouldn't be too miffed if they did remove True North, but I think it does add a bit of planning into fights, having you choose when you should be using it. I think the problem with it is that it's too readily available so I think increasing its CD duration to emphasize decision-making towards it would be a good thing.
Then again, I wouldn't much care were it removed someday.
Last edited by Petite; 05-27-2023 at 01:50 PM.
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