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Thread: Please buff AST

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  1. #1
    Player
    Katish's Avatar
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    Cat Toy
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    Mateus
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    White Mage Lv 100
    They excel at party play, not everything needs to be DPS neutral...There's already enough homogenizing to begin within healers. This would lead to why bring X when you can bring Y and they can do everything. (Note this is already a thing to a degree, this would be furthering that.)

    Instead of damage we should be focusing on differing the healers...That's the main issue tbh.
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    Last edited by Katish; 06-09-2023 at 02:34 AM.

  2. #2
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    IDontPetLalas's Avatar
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    Alinne Seamont
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    Goblin
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    Astrologian Lv 100
    Quote Originally Posted by Katish View Post
    They excel at party play, not everything needs to be DPS neutral...There's already enough homogenizing to begin within healers. This would lead to why bring X when you can bring Y and they can do everything. (Note this is already a thing to a degree, this would be furthering that.)

    Instead of damage we should be focusing on differing the healers...That's the main issue tbh.
    I would agree that homogenization is an important issue however that doesn't mean that we should overlook other QOL issues which can also be seen as significant, one of which is soloing anything as an AST.

    There are a number of changes that people have suggested which may be relatively easy to implement, that could be something that SE would consider in the short term whereas addressing the homogenization issue would likely require major job redesigns.
    (3)

  3. #3
    Player
    Katish's Avatar
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    Mateus
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    Quote Originally Posted by IDontPetLalas View Post
    I would agree that homogenization is an important issue however that doesn't mean that we should overlook other QOL issues which can also be seen as significant, one of which is soloing anything as an AST.

    There are a number of changes that people have suggested which may be relatively easy to implement, that could be something that SE would consider in the short term whereas addressing the homogenization issue would likely require major job redesigns.
    I agree with what you are saying but, keep in mind it's Square. Pushing QoL updates delays the real issue...and knowing Square they would chock it as we fixed it in QoL patch...when addressing the true issues at hand. (Even when they didn't even touch the subject). There's also the issue when doing QoL updates and then having to rego over them in major updates which equates to more work as well. The bigger picture is what needs to be touched, and it hasn't been touched upon in forever.

    One could argue most of their "MAJOR" patches are QoL, but I wouldn't go that far, they do have significant changes, just none that usually address critical issues. More like, they invent new ones. Then the question is how to go about it? Small patches that outline design choices in: skills, utility, etc... in small changes to showcase what it might look like in a major patch. This allows them to draw feedback and work to the betterment of the healer role.
    (1)
    Last edited by Katish; 06-09-2023 at 03:08 AM.

  4. #4
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    IDontPetLalas's Avatar
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    Alinne Seamont
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    Quote Originally Posted by Katish View Post
    I agree with what you are saying but, keep in mind it's Square. Pushing QoL updates delays the real issue...and knowing Square they would chock it as we fixed it in QoL patch...when addressing the true issues at hand. (Even when they didn't even touch the subject). There's also the issue when doing QoL updates and then having to rego over them in major updates which equates to more work as well. The bigger picture is what needs to be touched, and it hasn't been touched upon in forever.

    One could argue most of their "MAJOR" patches are QoL, but I wouldn't go that far, they do have significant changes, just none that usually address critical issues. More like, they invent new ones. Then the question is how to go about it? Small patches that outline design choices in: skills, utility, etc... in small changes to showcase what it might look like in a major patch. This allows them to draw feedback and work to the betterment of the healer role.
    and I agree with what you just said as well. If we had a dedicated healer designer I don't think we would be in this state, as others have pointed out in a prior post this game has a relatively small number of job designers in comparison to other games and people can only be stretched so far. I would definitely prefer to have some small changes to get feedback and adjustments.
    (2)