Okay, fine, don't make any changes. Happier?
If someone's making an argument that you might actually agree with, maybe go with it instead of trying to nit-pick?
"...though not ALWAYS true, as a rule..." already notes there are exceptions. So saying there are exceptions isn't actually a counter-argument.
I also didn't use this as a reason for factoring into, nor holding back, buffs to AST. I used it to argue that something SLIGHTLY convoluted/newb trappy shouldn't be an argument NOT to do it.
I noted SGE started even higher. I even explicitly mentioned that in part of my post. You mention this twice - what argument are you countering? Did you think I didn't know SGE starts at a higher level than AST? Did you not see in my post me noting that SGE starts "even higher" than AST? Not just "even higher" but MUCH closer to the level cap? Do I need to spell it out more clearly?
Did you read my post before replying to it?
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I agree Basic Instinct exists (and this was also the original intent, arguably, for Cleric Stance and Tank damage stances; the OG design in 2.0 was probably for these to be mainly abilities used when soloing, not optimization dances); using AST Cards for this is the better solution to me since (a) they already exist and (b) AST has enough button bloat already. Some trait that gives your Card buffs on yourself 2x effectiveness is a pretty small change that doesn't muck with any balance or game design issues or anything overall, could create some niche optimization cases rarely, and plays into the existing system without issue. It's a minor change that fixes the existing problem of AST's low soloing damage without mucking with the rest of the game or contributing to button bloat and the odd nature of Basic Instinct.
Honestly, Basic Instinct should be a Trait (for BLU) that you learn, since it has no effect when you're in a party and is just a tied up button when you are. Would also open the door to "Learning Traits" as a thing for BLU, which would be kind of cool in its own right.



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