CC ist just: running in fight, die bcause its unbalanced crap , everyone jumping arround like on drugs, tab targeting is bad and then start over again. its not a single bit joy

CC ist just: running in fight, die bcause its unbalanced crap , everyone jumping arround like on drugs, tab targeting is bad and then start over again. its not a single bit joy

sad or happy i don't care because i don't play it not worth my time.

That’s an easy answer:
Ranked:
-People atleast know the fundamentals
-People know how to play their classes somewhat
-People know what guard, recuperate, elixir and sprint are
-People actually using the above abilities appropriately
-People want to win so they try
Unranked:
-People don’t know the fundamentals
-People don’t know how to play their class
-People don’t know about guard, recuperate, elixir, sprint
-People don’t know how to use them appropriately
-People don’t care about winning so they throw their bodies 1 at a time to stop crystal push (see what I did there?)
There’s many other things too. But in general, in any pvp mode, casual or not, the goal is to win. With the garbage matchmaking system, you get lopsided games instead of quality games in casual.
Last edited by Nubrication; 05-28-2023 at 01:12 AM.

How do you get accused of throwing when you can't talk in CC?



The unfortunate part is that SE doesn't really care. We've seen them say "more people are playing pvp now" though the only reason is because people want the item unlocks.
I definitely don't condone people finding others after a match to harass them, but for those wanting to play PVP, I can see their frustration. They want to play a game mode in which there's a chunk of people only queuing for free EXP or PVP levels for this season's gear unlocks. You get thrown into a random queue with random players who could be any class and any experience level, so in the end, it doesn't matter how good you are, it's just watching to see if your team is throwing, or in the Frontlines, watching if the other losing team is going to go out of their way to make sure another team can't play either.
I do wish that SE would pay attention more to this aspect of the game, but it's pretty clear they won't do anything too substantial and then offer everyone some shiny item which will get them all to play for it, then claim their little effort to make changes were a success. I'm not sure the answer either, as if you don't give any items, no one will play, but if you give items, people will just toss the game to get their items (and they're pretty open in alliance chat in FL that they are just queuing to get free items). I'd say the optimal route would be actual matchmaking and winning as proper ways to get items, but I don't see these devs wanting to put that much effort, and that may hurt queue times too. Some matchmaking balancing is definitely needed though.
Edit: I also notice travelers coming in from other servers to Crystal. I know the rep isn't that great for the DC, so im curious if people come to this DC as well for that which is kind of not exactly balanced.
Last edited by Serisu_Sheru; 05-28-2023 at 12:08 PM. Reason: More info


There will never be a solution to PvP in this game, and if there was its certainly not coming out of these forums. They'll never give pvp the resources it needs to realize its true potential.

I think that the forums put more thought into this than the actual devs, so maybe the forums would find an answer. I doubt that resources will ever go there, but if people voice up, maybe there's just a small chance they do something. It's better than hearing the "success" of PVP now that people play it for free items.
We can only hope they can spend bit more effort to PvP side of things once 7.0 hits.
They are trying as we can see with the drip feed of content:
-Augmented Hellhound weapons
-Rework of Shatter
-The few Series rewards that aren't awful
-Reworks of old Raid sets
-Skill number changes
But it seems like the stuff is mostly worked by skeleton crew and Series rewards are just a dump for some mount and armor ideas in each bigger patch.
I'm not sure what kind of feedback they are getting from their JP playerbase, but apparently their PvP including Ranked is a lot more active, so most of our grievances get sidelined as they don't really see the dire situation something like Rival Wings or Ranked CC are in.
I maybe annoying with some of my posts but I just want to play PvP between downtime in other content and have good time with other players.
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. I'm not sure the answer either, as if you don't give any items, no one will play, but if you give items, people will just toss the game to get their items (and they're pretty open in alliance chat in FL that they are just queuing to get free items). I'd say the optimal route would be actual matchmaking and winning as proper ways to get items, but I don't see these devs wanting to put that much effort, and that may hurt queue times too. Some matchmaking balancing is definitely needed though.

