We were definitely aware it was going to drastically change since they achievements were being removed.
Definitely curious to see what it's been turned into.
We were definitely aware it was going to drastically change since they achievements were being removed.
Definitely curious to see what it's been turned into.
Well AoU Besieged was fun and not monotonous and lame for a bit, and the same can be said for WOTG campaign. I kinda hoping it something that the devs/admins can change on the fly and not just which enemies appear but objectives as well.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>
Tbh, I'm just hoping they are a little more dynamic than in 1.0 and that there's more of a boss fight at the end. Slightly harder mobs that still go down in just a few hits, really didn't cut it.
I dunno, at 75 Besieged at Al Zahbi could get pretty frickin hard, especially when one of the HNMs spawned. Honestly I thought Hamlet was a pretty good test bed of what a FATE could be: waves of monsters followed up by a relatively strong boss.
I was talking about behest, hence my reference to 1.0. I have no experience with that fight in XI.
Please nothing like Hamlet ever again worst content I ever played in a MMO. They should have made something else with their time honestly...
Well I meant more the action part of it. Not the provisioning or the conditions around being able to get a seal to drop. Course if you didn't like the fighting part of it, I guess it's just not everyone's cup of tea.
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