Page 39 of 47 FirstFirst ... 29 37 38 39 40 41 ... LastLast
Results 381 to 390 of 464
  1. #381
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90

    My SCH Wishlist


    Sic
    Changes Carbuncle's behavior to offensive mode. It will cast Poison Nails to the target. Sic can be used to a specific target to focus. If an ally is selected, it will attack the ally's target instead. If the target dies, an enemy is not selected, or an ally is not targeting an enemy upon pressing the ability, Carbuncle will choose the nearest enemy to it.
    Poison Nails Potency: 20
    Additional Effect: Increases Carbuncle Gauge by 5 every 3 seconds.
    Poison Nails Cooldown: 2.5 seconds.
    Sic Cooldown: 1 second


    Guard
    Changes Carbuncle's behavior to defensive mode. It will cast Healing Ruby to allies with the least HP, by default. Casting the ability on a specific party member will focus Healing Ruby on them until given a different target or Guard is pressed a second time.
    Cure Potency: 180
    Additional Effect: Increases Carbuncle Gauge by 5 every 3 seconds
    Healing Ruby Cooldown of 2.5 seconds.
    Guard Cooldown: 1 second


    Steady
    Changes Carbuncle's behavior to passive mode. Carbuncle's default state upon summoning. Carbuncle will automatically go to Steady when there are no allies to heal or enemies to attack.
    Additional Effect: Increases Carbuncle Gauge by 10 every 3 seconds.
    Steady Cooldown: 1 second

    Carbuncle Gauge

    First proposal. No fairies


    Defensive behavior gauge color

    Offensive behavior gauge color
    Second proposal: Fairies are shown and the gauge color changes depending whether Carbuncle is in offensive or defensive behavior. Passive behavior just greys it out entirely.

    The Aetherflow stacks will be baked into the gague. I am still thinking if it that be the case or let's reuse the current SMN gauge idea where the gems are representing the fairies available for summoning. Depending on Carbuncle's current behavior, the following commands will become available.

    When Carbuncle is on Sic:

    Meteorite
    Deals unaspected damage with a potency of 180 to an enemy. Shares charges and recast with Healing Ruby II.
    Cooldown: 30 seconds
    Maximum Charges: 2


    Holy Mist
    Applies a debuff to the targeted enemy which lowers the damage of its next attack by 5%. Shares recast with Glittering Ruby.
    Cooldown: 60 seconds

    When Carbuncle is on Guard:

    Healing Ruby II
    Restores the HP of all allies in a 15y radius around Carbuncle. Shares charges and recast with Meteorite.
    Cure Potency: 300
    Cooldown: 30 seconds.
    Maximum Charges: 2


    Glittering Ruby
    Applies regen in a 15y radius. Shares recast with Holy Mist
    Cure Potency: 80
    Duration: 21 seconds.
    Cooldown: 60 seconds.

    * There are no actions for Carbuncle in Passive mode.


    Rouse
    Gains a stack of Rouse Ready that can be used to empower the next Healing Ruby II or Meteorite.
    Empowered Healing Ruby II: Restores the HP of an ally with a potency of 450
    Empowered Meteorite: Deals unaspected damage of 300 on a target and deals 50% on enemies around it.
    Cooldown: 1 second
    Carbuncle Gauge Cost: 50

    Fey Summoning (Fairies will not replace Carbuncle and will just appear for ability animation purpose and will leave the battlefield immediately)

    Summon Eos
    Calls upon Eos to cast Fey Illumination that will decrease the magic damage taken by all allies by 5% and increasing healing actions done by 10% in a designated area.
    Duration: 20 seconds
    Cooldown: 120 seconds


    Summon Selene
    Calls upon Selene that will give 3 stacks of Aetherflow to the SCH and increases the healing spells done by 20%. Does not stack with Fey Illumination.
    Duration: 30 seconds
    Cooldown: 180 seconds


    Summon Seraph
    Calls upon Seraph to cast Consolation on a designated area.
    Cure Potency: 250
    Shield Potency: 250
    Cooldown: 45 seconds
    Maximum Charges: 2


    Notes:
    - Physick is changed to be SCH spell only.
    - Pet mobility will be increased to feel more responsive, preferably the same speed as mounts. Current pet mobility is slow and cannot keep up with the constant movement.
    - Faerie Gauge replaced by Carbuncle Gauge
    - does not gain gauge outside of battle
    - Embrace is removed
    - Whispering Dawn is removed
    - Fey Union is removed
    - Fey Blessing is removed
    - Aetherpact is removed
    - Angel's Whisper is removed
    - Seraphic Veil is removed
    - Seraphic Illumination is removed
    - Energy Drain is removed,
    - Dissipation is removed
    - Casting Aetherflow with remaining stacks will refund MP at 200 MP per unused stack.
    - removed abilities that gave Faerie gauge.
    - most SCH abilities/spells are left untouched.
    (0)
    Last edited by rawker; 02-28-2024 at 09:03 PM. Reason: format and post title/added gauge

  2. #382
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Sometime down the line we need an edgy healer -- like the DRK or RPR of healers.
    (1)

  3. #383
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I don't know if the game really needs any more super dark or edgy jobs between DRK and RPR overload honestly. For pretty much the rest of the roles BLM can also easily be a moody aesthetic and AST is already partially night-themed, which you can lean into if you want to glam it that way.
    (0)

  4. #384
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,890
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    B-b-but then we'll have to get the designer to make more edgy glams vs white tablecloths...

    /s
    (1)

  5. #385
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    479
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    I don't know if you can call astro edgy though... I could picture some sort of selfish "I heal you so I can use you" job. Sorta necromancer flavor. Or maybe the lore has them healing army troops that really shouldn't be fighting anymore. Exhausted with low morale and low supplies, they should really fall back, but the healer is committed to not let anyone die and not let anyone leave.
    (0)

  6. #386
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Art of War should have a draw-in effect on enemies, and Gravity should either apply heavy or slow. SGE just need another cleaving damage spell.
    (2)

  7. #387
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,466
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I don’t think other classes need to copy how WHM has an extra effect on holy, the classes just need to do something more than spam one button in AOE (same as single target)

    Like WHM actually isn’t that bad on this front since assize and misery are both massive gains on AOE, it could just use maybe aero 3 and it would be fine, SCH could easily just work with miasma 2 and shadowflare, AST is honestly fine since it has star, lord, macro and cards it just needs a buff on gravity’s potency, SGE I honestly don’t know maybe a 1-2 and an ability to deflect kardia back into more damage
    (0)

  8. 02-29-2024 07:00 PM

  9. #388
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Slightly late but oh man ya the Fairy used to be able to be inflicted with Para for sure. Disease also used to be a genuine nuisance back when we had the cheap pet specific heal. Certain fights used to just chew the pets up before they started tacking on AoE resistance and eventually immunity.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. 03-07-2024 04:51 AM

  11. #389
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Nah just get rid of Seraph. At the very least, when your pet comes back from Dissipation, i sometimes see it cast Embrace even before the animation finishes playing but with Seraph... oh boy.. you gotta watch the entirety of its animation while your tank is getting chewed by trash.
    (0)

  12. #390
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,466
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s hilarious how much effort they put into trying to make a “powerful” and interesting summoning animation for seraph only to forget that unlike the DPS that can sit there and wait 10 second for the giant chicken nugget to cast his AOE healers kinda need their heals to be snappy and responsive
    (1)

Page 39 of 47 FirstFirst ... 29 37 38 39 40 41 ... LastLast