Lily Gauge
Unlocks at lv30.
Blue Lily
First and foremost, Lilies now double duty as both resources and their buff to maintain, similar to BLM's Enochian. The changes are as the following:
- "Elemental Blessing" buff is now added. This buff is activated & refreshed by casting "Water" & "Banish" family spells. The buff itself increases all WHM's spell's potency by 6%.
- In order for the gauge to start charging lilies, "Elemental Blessing" must be active. The timer for each Lily germination has been rolled back to 30s.
- For every Lily that blooms, it gives additional, stacking buffs:
- One lily increases damage dealt by 3%, healing magic potency by 13%, and increases healing magic radius by 3y.
- Two lilies increases damage dealt by 6%, healing magic potency by 26%, and increases healing magic radius by 6y.
- Three lilies increases damage dealt by 9%, healing magic potency by 39%, decreases spellcast timer by 12%, and increases healing magic radius by 9y.
- Timer will continue to tick even when 3 lilies are stored.
- Some actions may speed up or interferes germination timer.
Orange Lily (or actually petals, lol)
This is the small, orange lily petals addition that you see in that edited image above.
"Afflatus Venera" is an additional resource to cast
"Glare" and
"Holy" family spells. It works like a 'mini finisher'; stronger than the filler spell, but slower to cast.
"Afflatus Venera" generates from the ST filler
Stone III, AoE filler
Stone IV, and
Afflatus Misery. You can keep up to 6 stacks of these as shown by the UI. Unlocks at lv60.
Red/Blood Lily
Still the same old Blood Lily!
Here goes their full kit
(Underlined and Bolded ones are the actions that would exist in lv90 Hotbar):
Offensive Spells
Stone I (Cast Time: 2.00s | 400 MP | 25y)
Deal earth damage with a potency of 180.
Upgrades to Stone III at lv54.
Stone II (Cast Time: 2.00s | 500 MP ) - ◯8y
Deal earth damage with a potency of 125 to all nearby enemies.
Upgrades to Stone IV at lv64.
Stone III (Cast Time: 2.00s | 400 MP | 25y)
Deal earth damage with a potency of 280. Has a 70% chance to grant stacks of ‘Afflatus Venera’ when cast under the effect of ‘Elemental Blessing’.
Stone IV (Cast Time: 2.00s | 500 MP ) - ◯8y
Deal earth damage with a potency of 155 to all nearby enemies. Has a 15% chance for every enemy struck to grant stacks of ‘Afflatus Venera’ when cast under the effect of ‘Elemental Blessing’.
Aero I (Cast Time: 1.50s | 400 MP | 25y)
Deal wind damage with a potency of 45.
Additional Effect: Wind damage over time.
Potency: 50
Duration: 12s
Upgrades to Aero II at lv46.
Aero II (Cast Time: 1.50s | 400 MP | 25y)
Deal wind damage with a potency of 60.
Additional Effect: Wind damage over time.
Potency: 55
Duration: 15s
Upgrades to Aero III at lv58.
Aero III (Cast Time: 2.50s | 400 MP | 25y) - ◯6y
Deal wind damage with a potency of 80 to all nearby enemies.
Additional Effect: wind damage over time.
Potency: 65
Duration: 18s
Action changes to ‘Tornado’ when under the effect of ‘Afflatus Zephyr’.
Water I (Cast Time: 1.50s | 600 MP | 25y)
Deal water damage with a potency of 140. Grants the effect of ‘Elemental Blessing’, increasing damage dealt and healing magic potency by 6% by 15s, up to 30s.
Upgrades to Water II at lv54
Water II (Cast Time: 1.50s | 600 MP | 25y) - ◯5y
Deal water damage with a potency of 180 to the first target and 60% less to all nearby enemies. Grants the effect of ‘Elemental Blessing’, increasing damage dealt and healing magic potency by 6% by 15s, up to 30s.
Upgrades to Water III at lv78.
Water III (Cast Time: 1.50s | 600 MP | 25y) - ◯6y
Deal water damage with a potency of 240 to the first target and 60% less to all nearby enemies. Grants the effect of ‘Elemental Blessing’, increasing damage dealt and healing magic potency by 6% by 15s, up to 30s.
Banish I (Cast Time: 1.00s | 0 MP | 25y) - ◯8y
Deal unaspected damage with a potency of 310 to first target and 70% less to all nearby enemies. Grants 1 stack of ‘Afflatus Venera’ when cast under the effect of ‘Elemental Blessing’. Also extends ‘Elemental Blessing’ duration by 10s, up to 30s. Can only be executed during the effect of ‘Afflatus Solatium’.
Additional Effect: Stun.
Duration: 4s
Upgrades to Banish II at lv68.
Banish II (Cast Time: 1.00s | 0 MP | 25y) - ◯8y
Deal unaspected damage with a potency of 380 to first target and 70% less to all nearby enemies. Grants 1 stack of ‘Afflatus Venera’ when cast under the effect of ‘Elemental Blessing’. Also extends ‘Elemental Blessing’ duration by 10s, up to 30s. Can only be executed during the effect of ‘Afflatus Solatium’.
Additional Effect: Stun.
Duration: 5s
Upgrades to Banish III at lv88.
Banish III (Cast Time: 1.00s | 0 MP | 25y) - ◯8y
Deal unaspected damage with a potency of 460 to first target and 70% less to all nearby enemies. Grants 1 stack of ‘Afflatus Venera’ when cast under the effect of ‘Elemental Blessing’. Also extends ‘Elemental Blessing’ duration by 10s, up to 30s. Can only be executed during the effect of ‘Afflatus Solatium’.
Additional Effect: Stun.
Duration: 6s
Assize (Instant | Cooldown: 3s | Recast 50s | 2 Charges) - ◯15y
Deal wind damage with a potency of 350 & restores HP of all nearby party members. Grants self ‘Afflatus Zephyr’ upon execution.
Cure Potency: 220
Afflatus Zephyr: Able to execute ‘Tornado’.
Duration: 15s
Additional Effect: Restores 12% of max MP to self.
Tornado (Cast Time: 3.00s | Cooldown: 20s | 800 MP | 25y) - ◯8y
Deal wind damage with a potency of 560 plus remaining ‘Aero’ damage over time potencies with 60% fall off to the rest of surrounding enemies. Removes ‘Aero’.
Action cannot be assigned to the hotbar.
Glare I (Cast Time: 3.00s | 25y)
Consumes 4 stacks of ‘Afflatus Venera’ to deal unaspected damage with a potency of 360. Can only be executed under the effect of ‘Elemental Blessing’.
Upgrades to Glare III at lv82.
Glare III (Cast Time: 3.00s | 25y)
Consumes 4 stacks of ‘Afflatus Venera’ to deal unaspected damage with a potency of 480. Can only be executed under the effect of ‘Elemental Blessing’.
Base cast time becomes 2.00s when 3 Lilies present.
Holy I (Cast Time: 3.50s) - ◯8y
Consumes 4 stacks of ‘Afflatus Venera’ to deal unaspected damage with a potency 300 to all nearby enemies. Can only be executed under the effect of ‘Elemental Blessing’.
Additional Effect: Stun.
Duration: 6s
Upgrades to Holy III at lv82.
Holy III (Cast Time: 3.50s) - ◯8y
Consumes 4 stacks of ‘Afflatus Venera’ to deal unaspected damage with a potency 330 to all nearby enemies. Can only be executed under the effect of ‘Elemental Blessing’.
Additional Effect: Stun.
Duration: 6s
Base cast time becomes 2.50s when 3 Lilies present.
Total Buttons: 8 (Tornado shares hotkey with Aero III, Stone I upgrades to Stone III, Stone II upgrades to Stone IV, Aero I upgrade to II then III, Banish I upgrades to II then III, Holy I upgrades to Holy III, Glare I upgrades to Glare III)
Basic Healing Spells
Additional gimmicks is added for some healing spells:
- "Afflatus Solatium". It's a refund gimmick that allows you to cast "Banish" family spells after executing certain healing spells. You can hold this buff indefinitely AND overcap this.
- All healing spells CAN benefit from the aforementioned Lily Gauge buffs. This means it's possible to i.e. drop Cure II as a relatively small, concentrated heal bomb.
Cure I (Cast Time: 1.50s | 400 MP | 25y)
Restores target’s HP.
Cure potency: 450
Upgrades to
Cure II at lv30.
Cure II (Cast Time: 2.00s | 1000 MP | 25y)
Restores target’s HP. Has 100% chance to grant the effect of
‘Afflatus Solatium’ when executed.
Cure potency: 750
Cure III (Cast Time: 2.50s | 1400 MP | 25y) - ◯15y
Restores own HP and all nearby party member’s. Has 70% chance to grant the effect of
‘Afflatus Solatium’ when executed.
Can be targeted at another party member.
Cure potency: 550
Cure IV (Instant | Cooldown: 15s | 2200 MP | 25y) - ◯20y
Restores own HP and all nearby party members.
Can be targeted at another party member.
Cure potency: 700
Medica I (Cast Time: 1.50s | 1300 MP) - ◯15y
Restores own HP and all nearby party members.
Cure potency: 200
Additional Effect: Increase received healing by 10%.
Duration: 25s
Upgrades to
Medica II at lv52.
Medica II (Cast Time: 1.50s | 1300 MP) - ◯20y
Restores own HP and all nearby party members.
Cure potency: 200
Additional Effect: Increase received healing by 10%.
Additional Effect:
Regen
Regen: 10
Duration: 45s
Additional Effect: Each regeneration tick has a 3% chance to grant the effect of
‘Afflatus Solatium’.
Raise
Sorry to poor to raise
lmao.
Total buttons: 5
(Cure I upgrades to Cure II, Medica I upgrades to Medica II)
Lily Spells
Like the basic healing GCDs, the Lily spells will also benefit from the Lily Gauge stacked buff (i.e. Solace can be a small AoE, Rapture can reach Narnian MCH). However, when the Blue Lilies are spent, so does the buffs that comes together with it.
Fluid Aura (Instant)
Refreshes 'Elemental Blessing' and stops the timer. Timer resumes if any other spells are cast. Can only be executed when ‘Elemental Blessing’ is active.
Afflatus Solace (Instant | 25y)
Restores target’s HP. Consumes 1 Blue Lily.
Cure potency: 800
Afflatus Rapture (Instant) - ◯20y
Restores HP of all nearby party members. Consumes 1 Blue Lily.
Cure potency: 400
Afflatus Purgation (Instant | Cooldown: 90s | 30y) - ━ 30y
Deal unaspected damage with a potency of 370 to first target & 60% less to other enemies within a straight line before you & grants ‘Temperance’ to self and ‘Regen’ to all nearby party members. Consumes 2 Blue Lilies.
Temperance: Reduces damage taken by self and party members within a radius of 50 yalms by 15%.
Regen: 40
Duration: 21s
Does not need target to execute.
Afflatus Misery (Instant | Cooldown: 20s | 15y) - ◯5y
Deal unaspected damage with a potency of 930 to main target and 30% less to all nearby enemies. Grants ’Presence of Mind’ and 2 stacks of 'Afflatus Venera'. Consumes the Bloody Lily.
Presence of Mind: Reduces spellcast timer by 15%
Duration: 25s
Total Buttons: 5
Abilities
Protect (Cooldown: 60s)
Reduces target’s damage taken by 8%.
Duration: 8s
Upgrades to 'Aquaveil' at lv76.
Aquaveil (Cooldown: 60s)
Reduces target’s damage taken by 15%.
Duration: 12s
Stoneskin (Cooldown: 40s | 25y)
Deploys a barrier equal to 10% of target’s max HP. Breaking the barrier reduces Lily timer by 6s.
Duration: 15s
Upgrades to 'Divine Benison' at lv66.
Divine Benison (Cooldown: 40s | 2 Charges | 25y)
Deploys a barrier equal to 12% of target’s max HP. Breaking the barrier reduces Lily timer by 6s.
Duration: 15s
Benediction (Cooldown: 180s | 50y)
Fully restores target’s HP. Reduces Lily timer by 15s and grants ‘Bravery’ to target if successfully restoring HP of a target with 20% or less HP.
Bravery: Increases damage dealt by 8%
Duration: 25s
Thin Air (Cooldown: 60s | 3 Charges)
Ignore MP cost for the next spell. If spent on any healing magic, the spell will not benefit from the Lily gauge, thus will not consume lilies & will not generate ‘Afflatus Solatium’.
Duration: 10s.
Seraph Strike (Cooldown: 90s | 10y) - ◯15y
Deliver a jumping attack of 150 potency & inflicts ‘Dia’ on all nearby targets while granting ‘Invisira’ to self & all nearby party members.
Dia: Reduce damage dealt by 8%
Duration: 12s
Invisira: Nullifies incoming damage equal to a heal of 300 potency.
Duration: 20s
Liturgy of the Bell (Cooldown: 180s | 20y) - ◯20y
Places a healing blossom at designated location & grants 5 stacks of ‘Liturgy of the Bell’ to self. Halts the lily timer until all stacks are spent.
Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms. Also reduce the lily timer by 5s.
Cure potency: 400
Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires. Also reduce the lily timer by 3s for every remaining stack.
Cure Potency: 250 for every remaining stack of Liturgy of the Bell.
Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect upon executing this action a second time.
Cure Potency: 180 for every remaining stack of Liturgy of the Bell.
Total Buttons: 6 (Protect upgrades to Aquaveil, Stoneskin upgrades to Divine Benison)
Actions Distribution
===ARR===
Lv01 Stone I
Lv02 Cure I
Lv04 Aero I
Lv10 Medica I
Lv12 Stoneskin
Lv15 Water I
Lv18 Protect
Lv25 Stone II
Lv30 Cure II & Afflatus Solace
Lv35 Cure III
Lv40 Afflatus Rapture
Lv45 Banish I
Lv46 Aero II
Lv50 Benediction
===HW===
Lv52 Medica II
Lv54 Stone III & Water II
Lv56 Assize
Lv58 Aero III
Lv60 Holy I
===StB===
Lv62 Fluid Aura
Lv64 Stone IV
Lv66 Divine Benison
Lv68 Banish II
Lv70 Afflatus Purgation
===ShB===
Lv72 Glare I
Lv74 Afflatus Misery
Lv76 Aquaveil
Lv78 Water III
Lv80 Seraph Strike
===EW===
Lv82 Glare III & Holy III
Lv84 Tornado
Lv86 Cure IV
Lv88 Banish III
Lv90 Liturgy of the Bell
===***===
The general idea~
While the numbers are all out of whack & might be misleading, the general idea of the revamp is to have:
Offense- Start with Water spells and refresh as needed or up to 30s max.
- Apply Aero DoTs.
- Keep Assize cooldown rolling.
- Remember to burn Tornado proc after any Assize uses but also mind their short 20s cooldown.
- Spend Afflatus Venera stacks for Glares but mind the cast time difference.
- Water, Assize, Misery, & Banish spells proc should be seen as potential movement & weaving tool with the fast/instant casts.
- Try to abuse the Lily Gauge effect to amplify Afflatus Misery.
- Misery will generate 2 orange petals. Try to not overcap it.
- Filler Stones when nothing else is left or when cannot afford to be still for Glare, but mind the Afflatus Venera stacks overcapping.
Healing
Single target options:
- Afflatus Solace - Strong ST, MP Free, Mobile, and charges Blood Lily but consumes Blue Lily. Temporarily lowers dps and healing output until next lily germinates within 30s.
- Cure II - Strong ST, MP exhaustive, Immobile, but doesn't consume Blue Lily. Can keep the lily gauge benefit running for the moment. Grants Banish proc.
- Benediction - Same as usual but added incentive if you're good at playing 'HP yoyo'. Long CD.
- Divine Benison - Standard oGCD shield. Rewards you if the shield's broken. Short CD.
Multi-target options:
- Afflatus Rapture - See 'Afflatus Solace', but Moderate partywide centered on WHM.
- Cure III - See 'Cure II' but strong partywide, centered on target ally. Grants Banish procs.
- Cure IV - True 'oh sh!t' button. Very MP exhaustive. Use with care or with Thin Air (which would also remove the Lily Gauge benefit).
- Assize - Low to Moderate partywide depending on when it is used (220p at base, up to 324p with 3 Lilies).
- Liturgy of the Bell - oGCD, strong partywide & centered on target location. Speeds up Lily Gauge timer when used properly, but slows when the opposite is true. Long CD.
- If the party are all huddled up and have multiple lilies on hand, consider using Cure II/Solace for concentrated healbomb(s) if needed for better return.
Utilities- Aquaveil - ST Mit
- Seraph Strike - Partywide mit but requires target and is a gapcloser.
- Afflatus Purgation - Partywide mit with aimed AoE damage & small amount of regen tacked, but doesn't require target. Consumes 2 Blue Lilies, meaning you will overcap Misery if you have 2/3 built Blood Lily.
- Medica II - Partywide increase in healing received. Technically has small amount of heal tacked in (total potency at 350p base, becomes 516p with 3 Lilies) but intentionally designed weak & spread out to be of any on demand healing tool. Highly a setup tool.
Other Tool- Thin Air - Similar to Endwalker's Thin Air, with added rule to negate Lily Gauge bonuses & Banish procs should this charge is used to cast free Medica II, Cure II, Cure III, and Cure IV.
Removed Buttons
- Dia - Personal preference. I prefer Aero DoTs. Sorry Dia likers! It's tacked onto Seraph Strike now

- Presence of Mind - "button that I press every 2 minutes" doesn't seem to add much to the gameplay. I split the effect onto Elemental Blessing and insert the other half into Afflatus Misery.
- Regen - I'm of the opinion that HoTs should've been AST's perks. To compensate this, WHM's burst heals are augmented.
- Plenary Indulgence - No reason to keep this because all the additional healing potencies baked to the revamped lily system are more or less equal now at 2-3 lilies.
- Temperance - Baked into Afflatus Purgation as a reference to its PvP iteration.
- Asylum - Medica II exists.
- Tetragrammaton - Literally just oGCD Cure II.
There are 24 assigned buttons not incl. role actions, sprint, LB, pots, & other things. If I want REALLY want to prune more:
- Glare or Holy can go, then repurpose them into an AoE with damage fall off.
...which would leave the job with 22 assigned buttons. But at this point I'm unsure what else to polish.