I foresee (heh) some potential issues I think
- Sects are never going to be 'intentionally' used because you'd be dumping all the cards in the 1min window, ala Misery. Even if we had staggered timers again for raidbuffs, most jobs naturally have their mini bursts line up at 1min, even in older versions of the game. This means you'd get into whatever sect you want (probably Stellar cos lodestars = damage), and then only ever use the cards in bursts of three, to instantly cycle you back into Stellar. While it's cool that the possibility of 'delay a card a sec to get a Noct shield out, then play and go into Stellar' exists, I think most people will just ignore that possibility
- While it's fine for the Astral side, the Opposition effects (mit and stuff) are not a good idea. It reminds me of SHB BRD, where the effect of Troubadour's mit was based on the song it was in at that point. While it was possible to play in a way that made you have 'the right song' up at the time when it was needed, ie swapping Army's and Mage's to get magic mit at the right time, it was evidently too much of a pain in the backside for most players hence it's removal and Troub being flat mit now. I imagine something similar would occur here, especially as it requires the card 'in the hand', not 'last played' (similar to 'the song you're currently playing' in BRD terms)
- What does 'damage snapshot' mean for Premonition? At first I thought it meant 'debuffs/dots applied' but Combust is gone, so my assumption is that it's Wildfire, but there's no duration listed. Is the only way to detonate it via using the Minor Arcana to trigger it?
- Support gameplay on this job, to me at least, looks to be 'dump everything in 1min window, use 45s downtime to regen MP' thanks to Mal/Grav having 0MP cost and the support stuff having 1000. In fact, something tells me the personal DPS of this design would actually be higher than the current, which would go against the intention of 'a class that is heavier on support buffs for those who don't like dealing direct damage as a healer'. I think the 'raid support based damage' numbers would be carried hard by the Lodestar refund system, rather than the buffs themselves
-If a Lodestar is equal to a Malefic (to make it damage neutral), MP management on this design is 'Use Asterism, immediately dispel with Astrodyne for a gain of 700MP, repeat every 10s', I think? Not sure about that one
There's some good things too though, I like Synastry actually having a use for example, and I like the idea that we use more Minor Arcana suits than just the Crowns. For Earthly Star, I've always wondered, we can have mobs unable to hit us with ground effects if we're not synced to a FATE they're in, or if we're on a gathering class so people can't MPK us. Would it not be a solution, potentially, to have ES just... not do damage to an enemy unless it's in combat with the AST? That way you can place it wherever, but if you want to do damage with it you have to pull the mob with something else first, which solves the DD issue I think
I think this is better than what we have, no doubt, but that's not a hard bar to clear. But at the same time, as an ex-HW-AST main this wouldn't entice me to return to it beyond occasionally messing about for memes