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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Post View Post
    I dunno that there was anyone who asked for that going from HW to StB, but maybe they were just trying to give healer the suddenly ubiquitous aggro management role action (it also cut Enmity in half back then).
    I highly doubt this was the case, only WHM had enmity-related issues at all back then, so the reduction of enmity would only be beneficial to WHM. AST's stances halved the enmity generated by their actions and I believe their version of Lucid Dreaming (Luminiferous Aether) also halved enmity, so AST was never in any danger of pulling off the tank at any point. SCH had enmity shared between the player and the fairy, which means they would never pull off the tank unless they did something stupid like pre-pull Rouse-buffed Whispering Dawn, which would mean Eos was tanking now.
    (0)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    I highly doubt this was the case, only WHM had enmity-related issues at all back then, so the reduction of enmity would only be beneficial to WHM. AST's stances halved the enmity generated by their actions and I believe their version of Lucid Dreaming (Luminiferous Aether) also halved enmity, so AST was never in any danger of pulling off the tank at any point. SCH had enmity shared between the player and the fairy, which means they would never pull off the tank unless they did something stupid like pre-pull Rouse-buffed Whispering Dawn, which would mean Eos was tanking now.
    AST was probably a case of 'well sod it, WHM already had it, AST has a version of it, let's just remove AST's unique animation and give them all the same shared one, that way SCH has it too'. Remember though, they removed ED at the start of SB (and hastily gave it back). Them moving Shroud off of WHM and into the communal action pool likely got them thinking 'okay now SCH has Aetherflow, ED AND Lucid as MP sources, it's got ridiculous amounts of MP. Aetherflow is a guaranteed injection once a minute, though, and ED requires the SCH to burn resources that would otherwise be spent on healing. Let's remove ED, and just have Aetherflow/Lucid as the sources of MP for SCH, its nice and simple for newer players'. Then they had to readd ED because people complained a lot, and then also reduced the MP cost on some GCDs just to make sure. I don't think the Emnity had much of anything to do with it either.

    Quote Originally Posted by Sebazy View Post
    On the flip side, 4.0 gave us Neo Exdeath with a big gimmick that basically revolved around Shroud timing to deal with enmity resets.
    Ah yes, the fight where you could purposely let the WHM get marked for a TB and Cover them because back then Cover was actually a cool and versatile ability (with a bonus 20% mit trait on top). I miss the creativity old Cover allowed for, I understand why they had to remove the 20% but did they really need to give it a gauge cost?
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    Last edited by ForsakenRoe; 10-27-2023 at 05:38 PM.