That was a concern I had, but I wouldn't want to do Iron Jaws either, because all that does is replace your Eukrasian Dosis casts with Katarrh instead after your initial cast, and also since it's only 1 DoT, I feel like there's little reason to have a button to extend the duration when you can simply reapply the DoT. I suppose it makes things marginally easier since you can Katarrh at, say, 2 seconds remaining and just extend the duration to 17 seconds rather than being forced to wait for the DoT to fall off, but I also had a similar conversation with Ren a long time back about how reapplying DoTs to extend the duration to up to 60 seconds creates a really awkward environment where either the DoT snapshots during buff windows and you just constantly keep the buffed DoT going, or updating the duration resets the damage based on your current buffs (or lack there of).
Something much more simple that addresses any awkwardness with timing: Casting Eukrasian Dosis grants the secondary effect to Katarrh. Right now Katarrh has a flat barrier on your Kardion target, but we could also do something like what you're saying where the effect is somewhat connected to the DoT. Having the effect be based on the total potency of your DoT does give you a really strong Kardia heal on your target which can lead to potentially saving that Katarrh use, or it could be something that increases the less time there is remaining on your DoT. It's not removing the DoT altogether, but you still generally want to try and use it at the end of the DoTs duration. It could be more smooth as well, like the effect is at its strongest when there are 5 seconds remaining or less, rather than getting stronger for each second, that way it's more smooth while still having a timing aspect. For example, the barrier potency is 100 from 15-11 seconds, 170 from 10-6 seconds, or 250 from 5-0 seconds, or something.
EDIT: In regards to the "long story short, I think that adding a timing element to healers is probably fine as long as it's for the healing side of things, but adding one to the damage side means adding an incentive to say 'forget healing for a GCD I need to do the DOT timing thing' and potentially cause a wipe"
I largely agree with that, but I do think it's okay to have 1 healer that does have offensive timing aspects designed for players that want that challenge, and it has the potential to work out better with Sage because your attacks are also providing healing. You could even set up Eukrasian Polydipsia right before so that the Kardion barrier you apply becomes party-wide.



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