Quote Originally Posted by ty_taurus View Post
Just asking for more damage will not solve the problem, because either they cannot do this to any meaningful degree that will actually influence the rate at which healers DPS because of the average player, or the healing role bombs as players struggle to get through a basic dungeon boss and taking every tank and DPS player down with them, creating a massive barrier between current content and future content that'll bottleneck the entire player population.
T H I S

Just an increase in healing requirements across the game is not only a massive waste of dev resources but it would affect much more the skill floor than the skill ceiling. Those who are learning won't be able to keep up and those who already know how to play still won't find much enjoyment outside high end content because there is a cap of how much healing you can put in the majority of the game.

And all of that is ignoring solo quests in the msq or how the healing kit of every healer would have to be reworked too