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  1. #11
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyanCousland View Post
    Id rather not see borderlands go, i do however want another map, Id like to see a dynasty warriors style map/objective utilizing the king of hill suggestion, It'd be nice with a yanxia/Doman aesthetic
    I read this. I had a really good idea.

    What if you have a map with various base (9 should be enough, with 3 of them being big and also near the respawn point of each team.)

    This is the trick. You cannot capture the BIG base as they are already given to each camp, but you can contest it. Let's say that big base always generate 5 points per tick. Let's say that the base is owned by Immortal, but Addlers send a team inside the base. If Immortals are inside the base, they just have to drive them off and that's pretty much it (they also don't generate any point while their is a fight). But if Addlers manage to kill them, or to enter the base while it's empty, the base on the map will start to glow like an alert, and point per tick will not be awarded, instead you loose 2 points per tick while being occupied until you have someone entering the base.

    Small base can be captured the exact same way as you do in borderlands.
    (0)
    Last edited by TabrisOmbrelame; 02-16-2024 at 08:57 PM.

  2. #12
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nubrication View Post
    Maybe a capture the flag map. Center of map would have a flag worth a lot of points, if you carry the flag and die, the person dealing the killing blow would take possession of said flag (this also prevents PLD HG cheese because chances of them getting last hit is low in FL). Smaller flags worth less points would spawn at random times at set points with the same concept. Goal is to bring flag to your base node (node does not generate any points).

    Since flag carrier will be focused, you’ll likely see a lot more healers and healers will actually heal other alliances.

    Of course the flag carrier will have a big: “hey I’m over here icon” visible on the character, party list, alliance list and also on the map.

    This also supports minimal player - object interaction. While also forcing people to actually pvp in a pvp map.
    Lol, se can literally copy the mapbfrom warcraft. Warsong gulch is a capture the flag map. Eye of the storm is a hybrid of capture the flag and domination. Someone already did the homework for se.
    (0)

  3. #13
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    A spicy idea would be replacing the ices from Shatter into enemy bots similar to Mercenary from Rival Wings if they want that PvE so badly .
    Just randkm thoughts though
    (0)

  4. #14
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    My latest spicy idea since SE is too lazy to make any actual changes to maps, quick dirty adjustments before 7.0

    Remove Shatter indefinetely.
    Bring Borderland ruins back.
    Have drones spawn from the middle and go out to attack players, since SE can't design maps without including PvE elements anymore.

    It'd still be a pretty bad map to play on, but Borderland ruins was always leagues ahead of EW shatter, and we could literally use anything else at this point.
    (1)

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