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  1. #71
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,033
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    Kinda curious, your WHM did only half your damage, were they using a lot more heals and less attacks?
    The first graph is HPS, not DPS. It's showing that the WHM not only had a higher overheal percentage but also 60% of the healing throughput of ForsakenRoe.

    The WHM actually did more DPS, with 57% of their casts being Glare, and another 6% being Dia.
    (4)
    Last edited by AmiableApkallu; 06-05-2023 at 03:56 AM. Reason: Reading spreadsheets is hard. Fixed the WHM Glare/Dia percentages.

  2. #72
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    All I’m seeing is that adding a few more things to do instead of cast Broil IV is not only entirely manageable in a sloppy savage fight, but may actually help the healers overall DPS when they’re forced to GCD heal. If you take power out of broil and put it into new attack spells, you’ve lost less DPS per heal since broil is less potency per cast.
    (7)

  3. #73
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    The first graph is HPS, not DPS. It's showing that the WHM not only had a higher overheal percentage but also 60% of the healing throughput of ForsakenRoe.

    The WHM actually did more DPS, with 57% of their casts being Glare, and another 6% being Dia.
    Now, to be fair, I WAS spamming a lot of probably unneeded Succors, just to be safe on things. If the multi hit stack buster's hits were meant to do 30% of our HP per hit (and it adds hits per cast, so the first is only 5, but the last is like 10, fun), but I knocked that down to 20% with a shield, and further reduced it by healing the previous hit's damage (so the effective loss is 10% per blast), it stands to reason that the WHM would have a lot of overheal, because the WHM kit IS overheal, as a design choice. If anything, they carried me via their additional damage, I got a lowly 8% or so for damage (the joys of safetyshielding). Ruin2 was because there is a fair amount of movement and I didn't feel comfortable slidecasting to greed Broils in a PF.

    Point is not 'look how much HPS I have' or 'Look how bad my cohealer was (they were great)', no, my point is 'look at this absolutely garbage, super safety mode first clear, and look at how almost half of my damage GCDs are one specific skill spammed over and over, why can't we change it so it's not that'. As an example, if we had multiple DOTs with instantcasts (so, bring Miasma back but make it instacast, bring Shadowflare back, make it 'drop on enemy location' like Salted Earth does to the DRK, and instantcast), wow suddenly instead of using Ruin2 for movement I could instead use those DOTs to move. Tying so much potency into the nuke (250/295/310/330 across the healers) means that losing a cast feels a lot worse compared to older incarnations. Remember when we dug up ARR potencies with WaybackMachine, and it turned out Ruin 1 was like 90 potency in ARR? If we had several DOTs we could afford to take some of the potency budget out of the nuke skill and redistribute it. Also, having so much potency tied to the ONE DOT we have now means that it's extra punishing to forget about it. It seems the numbers for HW were like 'Broil is 170p. You have four DOTs, Bio is 240p, Bio 2 is 350p, Miasma is 300p, Shadowflare is 250p', now it's 'you have one DOT, it is 700p and your nuke is 295p', over double the potency of the nuke. And those numbers don't have to be that way either, they can be even closer to the Nuke's potency, eg Broil 4 is 300, Bio is 320, Bio2 is 350, Miasma is 350 (300 but 50 comes from the application). Shadowflare could return as it's HW form (100% uptime but weaker) or SB (basically a damage OGCD), if it's HW mode it can be like 325-375 and if it's SB style it can be whatever tf the devs want, cos it's OGCD so it isnt competing with Broil for the GCD space

    Actually, if SF were to come back as HW mode, we could kinda combine it with Miasma2. Make it a ranged, centered-on-target, AOE skill ala Gravity, which does 100p damage, and leaves a puddle for 15s that deals 50p per tick to all enemies inside it. Ok, so now the enemy takes 350 total, if left alone for 15s. But if you spam it, they're basically gonna take 100p over and over, maybe 150 cos a tick goes off. And if we look at Art of War, it's 170, or 340 on two targets. So the 'optimal AOE rotation' would actually be to press Shadowflare once, then AOW till the puddle finishes it's damage. And if someone wants to stand out of the way for whatever reason, idk maybe there's a lot of orange on the floor and it's scary, then spamming Shadowflare would be a loss, yes, but not that big a loss compared to 'you literally cannot do damage', as you would with eg WHM being unable to get in to Holy. So there you go an idea of something to mix up the AOE rotation and it was a tangent from a completely separate rant about our old DOTs and relative potencies of things, yo SE this idea's free if you want to steal it
    (3)

  4. #74
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Oh, I wasn't critiquing, just was curious.
    (1)

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