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  1. #21
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Llynethil View Post
    If you got mount slowed often in fl, you do need to git gud, I never have it happen to me because map exists and I sprint whenever I'm near enemies instead, that change is 100% skill issue based.
    I don't think you know what 100% really means. Correct me if I'm wrong but the map doesn't always show 100% where peope are. Not to mention situations where running may not be the fastest/best way to get out of an area/fight.

    There's some nusance there for it to not "100%" be a skill issue. Just because you personally may not have these encounters doesn't mean others don't nor does it mean they're bad players.
    (2)

  2. #22
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    You have a map, if you see half a team missing, don't run around by yourself to be caught, and if you aren't sure, use sprint.
    (2)

  3. #23
    Player
    Rexxus's Avatar
    Join Date
    Jan 2014
    Posts
    43
    Character
    Eaulnaux Fabubon
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Llynethil View Post
    If you got mount slowed often in fl, you do need to git gud, I never have it happen to me because map exists and I sprint whenever I'm near enemies instead, that change is 100% skill issue based.
    I dunno, I get limped all the time. Usually when riding into combat, and the dismounting to engage, and then I get a Limp a second or two after I start moving for a server 'correction' that I clearly didn't deserve on my screen.
    (1)

  4. #24
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    So if there is a 2s stun, it will be 1,5s now? Didn't know cc effects can be a non natural number
    (3)

  5. #25
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Good to hear. I've been saying for a while now that Limp needs to be changed. Also quicker games is better.
    (0)

  6. #26
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    everything sounds good but nerfing warrior seems a bit odd to me...
    (0)

  7. #27
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,470
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BaroLlyonesse View Post
    Because it's a Draw-In. The better question is why other Draw-In's aren't affected.
    Because they aren't a LB, I'm guessing. DNC's "draw-in" isn't as instantaneous and potent as WAR or DRK's. DNC's LB has a long start-up (long enough to escape to the fringes of it, or even kill the DNC, even if you were snapshotted and are affected by it a couple seconds later), and requires an immediate follow-up attack to prolong it to be more than a nuisance. It is high-risk for oftentimes low-to-middling reward without an incredibly coordinated team. And twelve help you if you can count the total number of melee DPS in your team on one hand. I'm not exactly complaining about the longer DNC LB charge though; any DNC worth their salt in Frontlines should be sitting on it for the "right time" to use it and not trying to force-use it whenever the LB gauge is full anyway- those are the DNCs that usually constantly die all game.

    Quote Originally Posted by BaroLlyonesse View Post
    The mount change is effective because first, you can't see everywhere all at once, no matter how good you are, and there are people with attacks that make it much, much harder to take advantage of sudden stun/heavy hits on people that are on mounts. It's not a 'git gud' issue as much as you think, unless your FL environment is much less aggressive.
    First, you don't have to see everywhere all at once, just be able to move your camera enough to see nobody from another team is within a ranged attack to glaze you. It absolutely is a "git gud" issue; I just about never see people with Battle High 4-5 getting caught on their mounts and afflicted with Limp, because they have the sense to know how to stay alive. So it's no surprise that this is an issue for people without the sense enough to not mount up if there are enemies nearby or you are approaching ranged-striking distance of someone. Just got out of a Shatter match where an enemy MCH decided to get greedy and try to come after a small ice closer to our team, but for whatever reason, did not dismount before getting too close and I was all to happy to tag him to be dogpiled on. People like that are the easiest of free kills. But then again, this really only pertains to the mindless fodder Battle High 0-1 folks that have basic survival issues anyway. Limp was basically a "caught with your pants down" dubuff.
    (1)

  8. #28
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Commander_Justitia View Post
    So if there is a 2s stun, it will be 1,5s now? Didn't know cc effects can be a non natural number
    yeah ngl it seems like they REALLY dont wanna bring back diminishing returns for CC effects because if they did that.... oh geez it would be like admitting they were wrong about something and you know how badly that wounds JP pride....
    (4)

  9. #29
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    The changes are a mixed bag. Not what I was hoping for, and definetely aren't changing the Frontlines meta people have been complaining about for ages. But at least its one step in the right direction? At least they're getting rid of Borderland ruins, Nobody is shedding tears for that PvE map.

    Warrior 10% damage nerf though. WTF?! As if Warriors were causing chaos in frontlines. I was hoping for the AOE affect on salted to be significantly reduced. Guess I'll have to cry about it on the forums until 6.5 when they pay attention to us again.
    (0)

  10. #30
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Cidel View Post
    Because they aren't a LB, I'm guessing. DNC's "draw-in" isn't as instantaneous and potent as WAR or DRK's. DNC's LB has a long start-up (long enough to escape to the fringes of it, or even kill the DNC, even if you were snapshotted and are affected by it a couple seconds later), and requires an immediate follow-up attack to prolong it to be more than a nuisance. It is high-risk for oftentimes low-to-middling reward without an incredibly coordinated team. And twelve help you if you can count the total number of melee DPS in your team on one hand. I'm not exactly complaining about the longer DNC LB charge though; any DNC worth their salt in Frontlines should be sitting on it for the "right time" to use it and not trying to force-use it whenever the LB gauge is full anyway- those are the DNCs that usually constantly die all game.



    First, you don't have to see everywhere all at once, just be able to move your camera enough to see nobody from another team is within a ranged attack to glaze you. It absolutely is a "git gud" issue; I just about never see people with Battle High 4-5 getting caught on their mounts and afflicted with Limp, because they have the sense to know how to stay alive. So it's no surprise that this is an issue for people without the sense enough to not mount up if there are enemies nearby or you are approaching ranged-striking distance of someone. Just got out of a Shatter match where an enemy MCH decided to get greedy and try to come after a small ice closer to our team, but for whatever reason, did not dismount before getting too close and I was all to happy to tag him to be dogpiled on. People like that are the easiest of free kills. But then again, this really only pertains to the mindless fodder Battle High 0-1 folks that have basic survival issues anyway. Limp was basically a "caught with your pants down" dubuff.
    Idk. I don't think an LB that's low reward more often than not should have to take longer to charge imo. Considering they (the devs) don't really encourage full team play expecting people to pay attention and make use of said LB isn't to wise. No to mention the insane start up time making you a sitting duck. I'd be fine with that if activation gave some damage reduction to the dnc or something.
    (1)

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