Basically, some things in the CC, will have Exact Values shown. Which i guess the Eyecolor RGB will have that.
along with the Sliders having the previous spot marked, so you can go back if you wanted.
Basically, some things in the CC, will have Exact Values shown. Which i guess the Eyecolor RGB will have that.
along with the Sliders having the previous spot marked, so you can go back if you wanted.
"Angry People" Gonna..,
If not for this thread, and Iscah being on point, id likely bump my thread of Misc Changes and Focus on the Small System Changes.
Interesting how they are basically highlighting which races are part of which expac now.
(though TBH, its only Shb/EW atm)
Interesting that the character sliders will show your previous position.., a MUST HAVE. Never forget what exact value you loved/liked before.(this enough, might make me wish i would bump my old thread, to see if i can get people jumping at the idea of Slider Changes in the future..,
RGB Values.., (to eye color) SE what are you doing.., (would make it possible to save the exact value of my eyes)
Bunch of Help Messages(thats neat)
Transfering hotbars seems nice, but for those that have played awhile, or are changing/making multiple sets, and etc. Probably Convenient for alts and etc.(but no real, acc wide hud, etc saving or exact action copy between characters)
(a new notice/message letting you know your Portait is still Fd up..,)
Interesting that the Font of Partymembers will change to their role type if on.(as well as that no other icons will show up over class icon on character name, asides AFK. if it is active)
Hud alignment options, helps for those that want that.(Party List align to edges)
(Increased Target to attack options. 6/7/8)
(Different Sound Effect will play after Ready check is complete depending on the amount marked Ready. useful to not have to visually check)
(and awhole lot of things that i cannot bother, since you all can read. and i personally find things more interesting)
"Angry People" Gonna..,
Actually a healthy amount of QoL and UI improvements here… I treat Endwalker as the big foundation/systematic expansion fixer. We have had issues with replay ability etc but I think this expansion has been way ahead of others with tidying up, improving old systems at a foundational level.
copium
that's what they said about sb and shb too
lmao why would they step it up
businesses care about profit, not revenue. making more glams incur costs and increase revenue, but letting modders to all their job for them decrease cost drastically, it's higher profits in the end.
it's like why so many games are so horribly optimized, like jedi: survivor. they do it because the gains in GPU tech from the rtx 40-series do not benefit just the customer. they allow businesses to exploit the gains to lower their cost of optimization and still maintain the same benchmark of 60fps (and still miss it anyways lol)
same thing here. modders allow SE to maintain the same "quality" of the product without investing that much into making things better. they're only paying lip service and implementing some third party features into the game right now and probably so that Sony, who probably isn't as informed as SE and the players are, thinks SE is committed to bridging the gap.
i'm pretty sure they genuinely don't care about third party tools and the numerous chastisements are PR to make it seem like they care a bit about cheating. they probably decided long ago in shb to follow the bethesda playbook and exploit free labor to increase the value of their product
https://www.hd.square-enix.com/eng/n...esident_2.html
I realize that some people who “play to have fun” and who currently form the majority of players have voiced their reservations toward these new trends, and understandably so. However, I believe that there will be a certain number of people whose motivation is to “play to contribute,” by which I mean to help make the game more exciting. Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user generated as one would expect.
Last edited by GaiusDrakon; 05-20-2023 at 06:40 AM.
Unless there's something huge they're leaving out of the preliminary notes (I doubt it), this patch is going to be pretty underwhelming outside of the raids. It's a shame, I had started to build up some genuine hope for this patch. If this patch flops as hard as 6.3 did, 6.x will have truly been one massive disaster.
Well, the "6.4 will be better" copium seems to have failed, so I suppose it's about time for me to get on the 7.0 copium.
Last edited by AwesomeJr44; 05-20-2023 at 06:57 AM.
I mean the writing was on the wall back in Feb 2022 when they did their 10 year plan live letter and basically gave a rundown of the 6.X patch cycles for the most part so I am not sure what people really expected outside of the norm. There is nothing here that is different to other patches in other expansions so I am not sure the issue here. Especially in the 'first half' of the patch, then again sadly the only thing il give you is the 6.45 patch will likely be met with disdain due to the relic is tomes path again occurring and a possible 'no reason to run the new variant dungeon' thread.
Shb had some fair share on QoL, but the main thing was the ARR Rework. However its not copium my dear troller that this patch cycle and expansion have released absolutely loads of QoL to the game system wise, UI wise etc etc. I feel even if I made a comparative post it wouldn't fit your narrative so I will just leave it there.
Last edited by CStrife912; 05-20-2023 at 07:16 AM.
100% agree.Shb had some fair share on QoL, but the main thing was the ARR Rework. However its not copium my dear troller that this patch cycle and expansion have released absolutely loads of QoL to the game system wise, UI wise etc etc. I feel even if I made a comparative post it wouldn't fit your narrative so I will just leave it there.
The interfaces have been refined.
This
will be extremely helpfulThe layout of the retainer exploration venture window has been adjusted to include a search feature and a venture history.
Gear sets can now be used from the beginning of the game.
Will be useful, especially for new players
Again, for new players this will be a godsend.A guide on using gear sets has been added to the gear set list.
How long have we been asking for this?When changing to a newly acquired job, players can now choose whether or not to transfer hotbar/cross hotbar settings from their associated class.
I have loved EW, the work the team has put in has been..immense.
Last edited by VelKallor; 05-20-2023 at 10:44 AM.
Correct, It's just showing the actual data values now instead of having to obscurely describe which row & column something is in.
More importantly, it might be indicative of Character Creation changes coming in 7.0, where we might have more control over the values, but that's just speculation.
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