Give everyone a self heal already.
Healers will never be fun ever again. Cut it down and end its suffering.
Give everyone a self heal already.
Healers will never be fun ever again. Cut it down and end its suffering.
No thanks. I enjoy playing healers.
There's ending your suffering by dropping the role entirely.
This is why I play Paladin I can feel semi supportive without the 1 button rotation
Dungeon runs without healers (or when 2 DPS is alive and im keeping em alive as tank, that's actually pretty fun to me) can actually be a lot of fun and choice making with that playing healer doesn't give me, even if something goes wrong i have so much resources alone, if it's a WAR/PLD or even a GNB they can already handle themselves and likely another player
My main issues with healers in general is more or less the one button rotation and never really the choice to actually use any of your damage loss healing spells, healers to me are just slight resource management without rotation
It's likely different on harder fights, but at the same time people did kind of clear without any healers, just PLD's, wars and a lot of dps with healing/boosting healing abilities. Which I don't think it's a issue with those jobs, its a issue with healers actual gcd heals never being needed, it's a issue with a lack of outgoing damage.
I think one healer runs are at least somewhat acceptable? especially if you have a lot of support based jobs to cover that weakness, but none? that's pretty wild. I'm just saying this mainly from a casual healer perspective, I've done a few savage runs and EXTs (nothing really recent either) as tank I'm not exactly a expert on fight design, but healers should feel important for all types of content at least.
This is why I play Paladin I can feel semi supportive without the 1 button rotation
Dungeon runs without healers (or when 2 DPS is alive and im keeping em alive as tank, that's actually pretty fun to me) can actually be a lot of fun and choice making with that playing healer doesn't give me, even if something goes wrong i have so much resources alone, if it's a WAR/PLD or even a GNB they can already handle themselves and likely another player
My main issues with healers in general is more or less the one button rotation and never really the choice to actually use any of your damage loss healing spells, healers to me are just slight resource management without rotation
It's likely different on harder fights, but at the same time people did kind of clear without any healers, just PLD's, wars and a lot of dps with healing/boosting healing abilities. Which I don't think it's a issue with those jobs, its a issue with healers actual gcd heals never being needed, it's a issue with a lack of outgoing damage.
I think one healer runs are at least somewhat acceptable? especially if you have a lot of support based jobs to cover that weakness, but none? that's pretty wild. I'm just saying this mainly from a casual healer perspective, I've done a few savage runs and EXTs (nothing really recent either) as tank I'm not exactly a expert on fight design, but healers should feel important for all types of content at least.
This is why tank healing should be nerfed into the ground.
Tanks are the problem here. Or one of them. Healers having too many ogcds is another.
No that's not even close to correct, ruining tanks to be more bland isn't the solution.
Healers & Tanks should both work together actually to keep you sustained and alive, The Issue is damage outgoing, Healers and tanks should actually have to work together that's a lot more fun then one Job having 90% of the responsibility. So Increasing damage output is better.
The only healing I want to see nerfed is Warriors Aoe healing because that's actually just stupid and makes healers useless, It should just heal 400 potency for all mobs similar to PLD.
Do any of your various boosted troll accounts actually have any healer jobs unlocked? Just saying, it would seem more believable if you had posted this using one of those.
I think another issue is that status effects are uncommon, and seemingly after ARR - uncurable by Healers if someone is afflicted aside from the once every 5 minutes mechanic for Doom in a boss here and there. Status effects are things in other MMO's I had to watch for and cleanse - whereas here most of the time casting Esuna does nothing even if it seems like it should.
Healers could be more interesting with more to do outside a DPS rotation. I already have all the DPS classes for that.
AST at least has cards to feel productive and busier but other healers can feel more basic on what they have available to do.
Last edited by ZephyrMenodora; 05-19-2023 at 05:03 AM.
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