Quote Originally Posted by TripBeaumint View Post
It's intentional in it's design. If you could go off and do something solo then why in gods name would any crafter or gatherer bother with hamlet?
Crafters and gatherers are requested for Hamlet Defense for the static setup to get the 60.000+ points chest. But that's another matter.
Here we're talking about giving the first ever released Class-specific armors as a random reward with ridicolously low drop rate rather than allow us Disciples of the Land to truly earn it like the Golden Tools or the other Job's AFs.

I know it's intentional, but I also call it bad design choice (Time Sink content). “We release the first Disciple of the Land specific armors and just toss them out in Hamlet Defense with a 1% drop rate, so players will be busy for some time.”. This is just being lazy.

I remember that statement of Yoshida where he said that “the idea is to create contents and the hardcore players will complete them before the others and get their weapons, while the casual might need 3 months to do it, and by then we'll release new contents”.
I don't remember if it was in one of his interviews or letters, but he said this and the idea was that eventually the casual would also have their efforts rewarded. But in a random system like the current one, a casual might be lucky and get the Hat on the first victory, while a hardcore could do 100 Hamlets and never see a sign of the Hat.

They could come up with way better ideas that would keep us busy for several weeks – Hey, by the way, it's Summer Time eh – rather than just spamming the same content again and again, and I don't think that would influence the schedule of 2.0, we're not talking about super coding here.
In the first post I said just a few ideas, maybe not the best ones, but surely far better than a random reward from spamming a content that almost nobody likes doing.