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  1. #21
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by fulminating View Post
    The easiest solution would be to dust off their copy of 2.2 and push it to the live servers. Healers have been dead since at least 5.0, the only option is burning it all and starting again. This time without trick attack.
    inb4 “we lost the source code” or some other bs game companies use when they know they’re wrong but too indolent/incompetent to fix it. And no more of the “but they did this thing that one time!!!!!!”, that was then, this is now. Their past successes mean nothing when they’ve let the game get to this state.
    (4)

  2. #22
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    IMO taking debuffing responsibilities from Healers and handing it over to DPS was a mistake as well.
    (20)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #23
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Dumb Memes aside....

    Warrior Self Sustain is a Huge Issue
    While it was nice for a while to not have to try TO hard to keep the Tank alive, after a while I did start to feel a little useless as a Warrior Tank can pretty much do EVERYTHING.
    I think they tried to fix this, but then people complained when Warrior was no longer the Big Badass anymore...so then they went back on it.
    Its an issue thats hard to fix, partially because the playerbase wont let them.

    Ive said before that I think Tanks and Healers should get more responsibilities, might shake up the encounters more, and make the Trinity stand out abit more, instead of EVERYONE just being a DPS....and so that Tank Self-Sustain doesn't completely replace Healers.
    Im not sure how I feel about Summoners and/or Redmage losing their REZ ability, as it is a good backup if the healer dies.....but with tanks being able to take over healing, and these 2 DPSs being able to rez....it does take away use of a Healer. Which is a Feels bad Man.
    does anyone remember the solo warrior run of p1?
    (3)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  4. #24
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Axxion View Post
    does anyone remember the solo warrior run of p1?
    Solo gnb and solo pld p1n and I think p2n too?
    (2)

  5. #25
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    If SE actually read any of this feedback, I'd have to wonder what they would be thinking. We've had healers that want to do more DPS and then are enabled to do so by giving tanks more self-healing and mitigation... so now they can expend more GCDs doing damage. Now they want to spend those GCDs healing after SE just spent an expansion tweaking tanks to have these self-heals.

    And that's not even counting the age-old argument of "< insert job here > is better than < my job >, can you make < my job > more like < insert job here >!" Then they do that... and people complain that all the jobs are similar.
    (2)

  6. #26
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I think it shouldn't be controversial to want a well designed role that fits into the game's combat design.
    I'm pretty sure that's what all the talk here really boils down to.
    (9)

  7. #27
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by dspguy View Post
    If SE actually read any of this feedback, I'd have to wonder what they would be thinking. We've had healers that want to do more DPS and then are enabled to do so by giving tanks more self-healing and mitigation... so now they can expend more GCDs doing damage. Now they want to spend those GCDs healing after SE just spent an expansion tweaking tanks to have these self-heals.

    And that's not even counting the age-old argument of "< insert job here > is better than < my job >, can you make < my job > more like < insert job here >!" Then they do that... and people complain that all the jobs are similar.
    I believe the core reason why you have both sides of healers wanting to either damage more or heal more is because current healing doesnt do either role well.

    I mean healing should still be healing but if they fix mitigation for it to be more frequent, I think a lot of the healer crowd would be happy to feel needed and being able to use their fun healing buttons more frequently
    (4)

  8. #28
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    As a healer main the last thing i want is more DPS button to press..
    It's better to improve the 3 buttons we have..than adding x new buttons to press..
    You can make combos and skill alterations w 3 buttons,
    to prevent same button spam u know
    (depth is better than many shallow skills)

    Cant speak for other healers..but
    as AST you have 6 possible dmg ability to interact with
    along with 4 possible self buffs... but some have long CD/RNG.
    (2)
    Last edited by Zeastria; 05-19-2023 at 09:55 PM.
    SCH/AST/DNC/VPR/SMN

  9. #29
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    The three buttons are a dot (refresh before falls off), an aoe (use on x or more targets) and a single target. I don't really think there's any way to make that anaemic selection engaging without adding some more to interact with it. Since healers already had more damage options, returning them shouldn't be dismissed.
    (9)

  10. #30
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    My opinion has mostly been, "If healers can do 90% of their healing with well-managed oGCDs while providing damage - it is probably a reasonable balance."

    Healers with less experience probably would need to expend more GCDs on healing and less on damage, but that's the benefit of learning how to play the job better. And of course, some healers can rely solely on oGCDs. But it is a bit disconcerting if healers can be removed entirely.
    (2)

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