
Originally Posted by
Shurrikhan
All this just looks like pure reductions across the board...
Do we really need even greater simplification?
If you want as much more healing and mitigation requirements as would be the case from removing Feint, Addle, Troubadour, Shield Samba, Tactician, Waltz, Mantra, Minne, Magic Barrier, Everlasting Flame, Aquaveil, Exultation, Riddle of Earth, Shadeshift, Sacred Soil's mitigation, Kerachole's mitigation, Life Surge's healing, Nascent Flash's healing, Shake it Off's healing, Intervention's healing, Heart of Corundom's healing, etc., you could acheive all that by just... increasing the damage dealt by/in whatever attacks/content was already survivable without those tools.
And if you want healers to have more support tools... you just add them. It doesn't require removing them from the other roles.