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  1. #91
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by RyuDragnier View Post
    DRK is only taken because of damage. DRK was the worst tank in SB, the worst tank in ShB, and is the worst tank in EW, period. The only saving grace for DRK is the damage, and nothing else.
    Two can play at this game: WAR was the worst tank in ARR to the point it had to be remade, again was incompatible with the encounter design and had to be remade in stormblood, was the worst bar none in ShB with awkward melds that locked your gear into playing it and has received buff after buff in endwalker because they've removed everything that matters from tanks but damage.

    What dark knight really needs is an unnamed streamer who's popular in the raid scene to main it and have people watch their videos that explain exactly why the change is stupid when there's dubious alterations made to it. For starters when it was deleted going into shadowbringers a widely viewed video slating that decision could have made the pr team do something.
    (1)

  2. #92
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by fulminating View Post
    Two can play at this game: WAR was the worst tank in ARR to the point it had to be remade, again was incompatible with the encounter design and had to be remade in stormblood, was the worst bar none in ShB with awkward melds that locked your gear into playing it and has received buff after buff in endwalker because they've removed everything that matters from tanks but damage.
    It's actually getting attention though out of all of the tanks. PLD? They've had to beg to get things, and they rarely get them (I think this rework was the first time in years?). DRK? The unloved child, begs for things, almost never gets them, and is constantly beat into the ground. We asked for the Living Dead change since HW, and never got it until now. Every expansion DRK gets worse and worse, and I won't be surprised if somehow we're worse in 7.0.

    Quote Originally Posted by fulminating View Post
    What dark knight really needs is an unnamed streamer who's popular in the raid scene to main it and have people watch their videos that explain exactly why the change is stupid when there's dubious alterations made to it. For starters when it was deleted going into shadowbringers a widely viewed video slating that decision could have made the pr team do something.
    Agreed, DRK doesn't have any popular streamers to push the devs. I don't even think the devs even play DRK tbh.
    (2)

  3. #93
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,789
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    DRK is only taken because of damage. DRK was the worst tank in SB, the worst tank in ShB, and is the worst tank in EW, period. The only saving grace for DRK is the damage, and nothing else.
    Okay, but it's still taken... more than any other Tank.

    When we're in a state of the game where any other advantages a tank (or any other role) can have will be inferior to just... more damage, that's a hell of an "only saving grace".

    Don't take that as a defense of DRK design, by any means, but it's very hard to call DRK "the worst tank" when it brings the most of actual value. Only GNB competes with it for position of king of the dunghill.
    (0)

  4. #94
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,789
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Because WAR has always been SE's "Golden Child". Whenever they want something, they get it.
    I feel like this narrative can only exist at a hell of a skew. WAR has gotten the most corrections because they have also been saddled with the greatest number of DoA designs.

    Have the devs regularly overcorrected in fixing those issues? Absolutely. But there have been reasons for the fixes.


    A Realm Reborn
    WARs: "We'd like to be more sustainable than a DPS that happens to have equal Physical Defense, if that's okay? Aside from threat, our tank stance benefits take 8 GCDs to charge up and end up still inferior to Paladin's and are reset every time we use our core tank ability... all for a bit more duration on Bloodbath and a tiny bit more health on Thrill of Battle (which comes at net cost since we have no shield and a worse Awareness and Convalescence, and lack two defensive CDs. ! Even at its best, it provides less maximum eHP and significantly less sustain than Shield Oath, for an equal damage loss. Until some 20 ilvls above our counterpart, we offer no advantage outside of AoE in T4, which very rapidly drains our TP... Heck, our 90s defensive gives roughly 4% mitigation, opposite Rampart's 20%, and in place of Hallowed Ground, we have a target-requiring knockback immunity...?"

    Devs: "Oh, so you want to be Paladins? We can do that."

    WARs: "No... no... just... even very rough parity? And maybe for our core features, like Inner Beast and Steel Cyclone, not to be self-sabotaging?"
    Stormblood
    WARs: "While we appreciate the extra space in which to bank our core skill... umm, why are we suddenly being penalized for stance-swapping, when that was core to our gameplay just last expansion? Why not just make it less egregiously costly for everyone else, too? Also, that 'cleanse' skill you guys thought would be neat... doesn't cleanse much of anything."

    Devs: "Oh, okay, we now how to handle this by now." (Proceed to de-skill and homogenize.)

    Or then there's just the random shit of the devs deciding they absolutely do not want tanks to have %damage based healing, but that's a separate story.
    (1)

  5. #95
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Okay, but it's still taken... more than any other Tank.

    When we're in a state of the game where any other advantages a tank (or any other role) can have will be inferior to just... more damage, that's a hell of an "only saving grace".

    Don't take that as a defense of DRK design, by any means, but it's very hard to call DRK "the worst tank" when it brings the most of actual value. Only GNB competes with it for position of king of the dunghill.
    Oh I'd take GNB over DRK, its kit, while not as broken as WAR, is still miles better. Hell, I'd say if not for the sustain on PLD's spells, GNB WOULD be better than PLD.
    (1)

  6. #96
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Okay, but it's still taken... more than any other Tank.

    When we're in a state of the game where any other advantages a tank (or any other role) can have will be inferior to just... more damage, that's a hell of an "only saving grace".

    Don't take that as a defense of DRK design, by any means, but it's very hard to call DRK "the worst tank" when it brings the most of actual value. Only GNB competes with it for position of king of the dunghill.
    True, but notably...it wasn't taken to the 0 Healer TOP clear...
    (0)

  7. #97
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    DRK is only taken because of damage. DRK was the worst tank in SB, the worst tank in ShB, and is the worst tank in EW, period. The only saving grace for DRK is the damage, and nothing else.
    This is objectively false.

    Dark Knight has the strongest mitigation suite among the four tanks. Two charges of Oblation, Dark Mind on a 60s cooldown and a 25% near on demand shield based off its own 100k HP are absurdly strong. In fact, it takes less damage than Warrior in fights like P7S despite Warrior's healing capabilities. You are severely underestimating how strong Dark Knight is right now. People aren't taking it only for its damage profile but due to it being, frankly, the best tank at damn near everything. It's only drawback is a complete lack of self sustain, which fine considering it's good at everything else.

    And this is coming from a Warrior main who plays all four tanks.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #98
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This is objectively false.

    Dark Knight has the strongest mitigation suite among the four tanks. Two charges of Oblation, Dark Mind on a 60s cooldown and a 25% near on demand shield based off its own 100k HP are absurdly strong. In fact, it takes less damage than Warrior in fights like P7S despite Warrior's healing capabilities. You are severely underestimating how strong Dark Knight is right now. People aren't taking it only for its damage profile but due to it being, frankly, the best tank at damn near everything. It's only drawback is a complete lack of self sustain, which fine considering it's good at everything else.

    And this is coming from a Warrior main who plays all four tanks.
    The disparity between people judging job balance based on dungeons and casual content vs savage raids has never been greater
    (4)

  9. #99
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Renathras View Post
    snip
    Its like how recently i discovered that Temperance only affects your personal healing output.
    For a good 4+ years i always thought that it was just an incoming heal buff for the entire party (Granted i don't really play WHM much due to how boring it is).

    The fundamentals of ABC are something learned in every MMO, and that alone, with things like sidecasting and proper OGCD management can turn even the most basic casual player into a relatively good player in a few hours of practice.
    The 'Ability' and 'Weaponskill' variations are something the game needs to explain a lot better early on, basically as soon as you unlock your core kit around level 15.
    The mini series Square Enix released to 'help new players' could have gone a long way if it was actually used as a tutorial on how the basic game mechanics work.

    On the comments about 'The balance', There are always going to be people out there smarter and more qualified top make rotations and do all the math for gearsets/GCD speeds ect ect.
    I make an effort to learn 'why', instead of just straight up copy pasting what they do, and i feel that helps a lot when theory crafting your own rotations.

    I have said this before, but the game does a very poor job of preparing players for the endgame. You can get through the entirety of the story pressing one button, and that to me, is a complete waste of development time. The game should progressively get harder (not super hard, just enough to challenge the average player to get better as they progress), and by the time you hit the endgame, you will have atleast a basic concept of what is required and understanding of the toolkit available to you.
    (3)

  10. #100
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This is objectively false.

    Dark Knight has the strongest mitigation suite among the four tanks. Two charges of Oblation, Dark Mind on a 60s cooldown and a 25% near on demand shield based off its own 100k HP are absurdly strong. In fact, it takes less damage than Warrior in fights like P7S despite Warrior's healing capabilities. You are severely underestimating how strong Dark Knight is right now. People aren't taking it only for its damage profile but due to it being, frankly, the best tank at damn near everything. It's only drawback is a complete lack of self sustain, which fine considering it's good at everything else.

    And this is coming from a Warrior main who plays all four tanks.
    This.

    Dark Knight currently has:
    2 Oblation charges
    Dark Mind
    Rampart
    Shadow Wall
    TBN
    Dark Missionary
    Living/Walking Dead
    Reprisal and Arms Length (YES ARMS LENGTH IS A DEFENSIVE COOLDOWN IN DUNGEONS PEOPLE! USE IT)

    Compare that to Gunbreaker:
    Camoflage
    Heart of Corrundrum (Best mit in the game)
    Nebula
    Rampart
    Heart of Light
    Superbolide (Invuln)
    Reprisal and Arms Length (YES ARMS LENGTH IS A DEFENSIVE COOLDOWN IN DUNGEONS PEOPLE! USE IT)
    Aurora (heal, not a defensive)

    In terms of basic utility, Dark Knight is actually insane compared to the other tanks, its only downside being that it relies on outside healing sources more than the other tanks.
    Which, in the current healing meta, is not even an issue since healers barely need to heal anyway.

    As it stands, DRKs damage output and mitigation kit make it the best 'high end' tank in the game, but not by a lot. Every job is viable in its own way.
    (3)

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