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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    ...
    Where does the game teach you when to swap from single target rotation to AOE? It never does. There's something in the Hall of the Novice, but it actually teaches you the wrong thing (due to ability changes over time since it was implemented in...HW?) Indeed, there are some times to use single target rotations in AOE situations, though they are rare. Some single target abilities are DPS gains over AOE ones up to a certain number of targets (usually 4, but this can vary with some extreme cases like MCH, I believe, being one). The game also doesn't teach you much about mitigation or role actions. Or...possibly anything, it's been a while since I did the Tank Hall of the Novice.

    They're useful in all sorts of content. They're not strictly necessary, but strictly speaking, they aren't necessary in Extremes or some Savages/Ultimates, either. (SOME.) Outside of a rare few cases, good Healers can keep a Tank up in Extremes who doesn't use any CDs. Again, the game doesn't teach it.

    No, they wouldn't, unless they're taught to use them. All that would do is make the average DF a wipefest where people would get frustrated, drop party, and start using PF, making the DF system dead.

    .

    Again, you have to teach people how to do things. Just slamming them into content that REQUIRES IT but never TEACHING IT is a recipe for absolute disaster. Think of how bad it is right now at its worst. That would be THE NORM.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,837
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Again, you have to teach people how to do things. Just slamming them into content that REQUIRES IT but never TEACHING IT is a recipe for absolute disaster. Think of how bad it is right now at its worst. That would be THE NORM.
    While I agree that we could use some more directly instructive tools... smaller challenges that require little modifications or understandings to get past are a normal, useful, and less obtrusive way to aid player learning.

    Does this game currently have any curated sequence of learning opportunities to speak of? No. But it also doesn't have any worthwhile direct instruction, so if we're forced to be add things anyways, I'd prefer to be mindful of more natural ways of providing that support rather than defaulting entirely to direct instruction.
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