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  1. #1
    Player
    Rexxus's Avatar
    Join Date
    Jan 2014
    Posts
    43
    Character
    Eaulnaux Fabubon
    World
    Ultros
    Main Class
    Gunbreaker Lv 90

    Scale the "Adventurer In Need" Bonus

    As the topic title implies:

    Give a baseline bonus of gil for the adventurer in need, but increase that amount based on how many of the other roles are currently waiting in the queue.

    I just queued into a Mentor Roulette as a DPS and the average wait time is 13 minutes.

    There are so many DPS in the queue right now that a roulette that covers all content but savage/ultimate, still has to wait 10+ minutes. Could you imagine if you were trying to solo queue into an optional dungeon like say... Amdapor Keep (Hard)? You'd be waiting for hours.
    (0)

  2. #2
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,631
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Maybe they should implement a Fast Pass type option. Pay some gil and you are moved to the front of the line. Would be a great gil sink.
    (0)

  3. #3
    Player
    Rexxus's Avatar
    Join Date
    Jan 2014
    Posts
    43
    Character
    Eaulnaux Fabubon
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by dspguy View Post
    Maybe they should implement a Fast Pass type option. Pay some gil and you are moved to the front of the line. Would be a great gil sink.

    Haha, what I'm proposing is kind of the opposite. Scaling the gil reward up as the number of people increase in the queue. Give people more of an incentive to run:

    7200 gil? Eh... I'd rather just run DPS. 28k? Hmm... 54k? Ok, you know what? I can dust off my WAR and jump in there.
    (0)
    Last edited by Rexxus; 05-20-2023 at 05:51 AM. Reason: Didn't display message, for some reason

  4. #4
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,224
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    The Problem is people don't want to tank or heal, there is a vast majority of people who only want to play dd, even though they are bad at it.
    (0)

  5. #5
    Player
    Rexxus's Avatar
    Join Date
    Jan 2014
    Posts
    43
    Character
    Eaulnaux Fabubon
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Arohk View Post
    The Problem is people don't want to tank or heal, there is a vast majority of people who only want to play dd, even though they are bad at it.
    That's what this change would work to fix

    Offer an increasing incentive for people to play needed roles (Usually - Tank or Heal, though in the case of Alliance Raids, it can on occasion be DPS). Eventually the reward will be high enough for people to opt in.

    I feel like this would be an overall easy addition to duty roulette system that would skew participation in a direction that directly benefits everyone's queue times.
    (0)
    Last edited by Rexxus; 05-23-2023 at 11:35 AM. Reason: Additional context

  6. #6
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    579
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    The adventure in need rewards o. o I think are good enough. Thats just me. XD I craft so the money made from adventure is fine to me.
    (1)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  7. #7
    Player
    rxantos's Avatar
    Join Date
    Mar 2020
    Posts
    143
    Character
    Celes Bradford
    World
    Typhon
    Main Class
    Paladin Lv 100
    Greed, Greed never changes.
    (0)