Quote Originally Posted by Rithy255 View Post
No that's not even close to correct, ruining tanks to be more bland isn't the solution.
Healers & Tanks should both work together actually to keep you sustained and alive, The Issue is damage outgoing, Healers and tanks should actually have to work together that's a lot more fun then one Job having 90% of the responsibility. So Increasing damage output is better.

The only healing I want to see nerfed is Warriors Aoe healing because that's actually just stupid and makes healers useless, It should just heal 400 potency for all mobs similar to PLD.

If the damage worked that way, in high end content, it wouldn't work the way tank heals are staggered. If damage output was consistent, tanks would get utterly rekt when their own healing was down. And it's not "ruining tanks", it's taking things back to how they used to be.



I was a PLD for all of 2.0 and 3.0, and parts of 4.0 and 5.0.
PLD never felt better than during 2.0, imo. That's when damage incoming felt best. I had CD rotations for every savage fight, it took skill to stay alive.



Then they got turned into glorified dps and now healers. It's no longer a tank role, and it bores me.



This game has turned tanks into healers far more than was ever necessary.