If the damage worked that way, in high end content, it wouldn't work the way tank heals are staggered. If damage output was consistent, tanks would get utterly rekt when their own healing was down. And it's not "ruining tanks", it's taking things back to how they used to be.
I was a PLD for all of 2.0 and 3.0, and parts of 4.0 and 5.0.
PLD never felt better than during 2.0, imo. That's when damage incoming felt best. I had CD rotations for every savage fight, it took skill to stay alive.
Then they got turned into glorified dps and now healers. It's no longer a tank role, and it bores me.
This game has turned tanks into healers far more than was ever necessary.



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