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Thread: Delete healers

  1. #11
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Rithy255 View Post
    No that's not even close to correct, ruining tanks to be more bland isn't the solution.
    Healers & Tanks should both work together actually to keep you sustained and alive, The Issue is damage outgoing, Healers and tanks should actually have to work together that's a lot more fun then one Job having 90% of the responsibility. So Increasing damage output is better.

    The only healing I want to see nerfed is Warriors Aoe healing because that's actually just stupid and makes healers useless, It should just heal 400 potency for all mobs similar to PLD.

    If the damage worked that way, in high end content, it wouldn't work the way tank heals are staggered. If damage output was consistent, tanks would get utterly rekt when their own healing was down. And it's not "ruining tanks", it's taking things back to how they used to be.



    I was a PLD for all of 2.0 and 3.0, and parts of 4.0 and 5.0.
    PLD never felt better than during 2.0, imo. That's when damage incoming felt best. I had CD rotations for every savage fight, it took skill to stay alive.



    Then they got turned into glorified dps and now healers. It's no longer a tank role, and it bores me.



    This game has turned tanks into healers far more than was ever necessary.
    (7)

  2. #12
    Player
    ForteNightshade's Avatar
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    Kurenai Tenshi
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    Quote Originally Posted by Cincierta View Post
    But who will I play god over? The blood for the Blood Lily must continue!

    (10)

  3. #13
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    This is why tank healing should be nerfed into the ground.

    Tanks are the problem here. Or one of them. Healers having too many ogcds is another.
    This is entirely correct.

    The reason Healers don't have to heal is because literally everyone else is healing and mitigating out the wazoo, often without a DPS loss at all for doing so (DNC Curing Waltz, WAR using Nascent on someone, etc) or even as part of their own rotations (all Tank self-heals, SMN Phoenix), before even having to resort to actual DPS loss healing on par with Healers' big single target heals (Clemency and 2x Vercure).

    The other problem is that Healers have so many oGCD heals, they never NEED to GCD heal in most content. oGCD heals should augment and support GCD heals, or be for clutch emergencies, not be the standard and bulk of healing or a "healing plan" that removes all actual decision from the encounter itself.

    Encounter damage also needs to be restructured from occasional damage spikes with large downtime to consistent partywide damage with the occasional spikes that have to be responded to.

    Quote Originally Posted by Fyrebrand View Post
    Do any of your various boosted troll accounts actually have any healer jobs unlocked? Just saying, it would seem more believable if you had posted this using one of those.
    Any idea whose alt this one is? Never really encountered him until a day or two ago and he spent yesterday stalking me across threads to insult me while providing nothing of value.

    Quote Originally Posted by ZephyrMenodora View Post
    No thanks. I enjoy playing healers.
    Agreed. Tons of people enjoy Healers.

    Quote Originally Posted by ZephyrMenodora View Post
    I think another issue is that status effects are uncommon, ...
    Healers could be more interesting with more to do outside a DPS rotation. I already have all the DPS classes for that.
    Also agreed. It's like people don't realize DPS Jobs exist. "We need more damage buttons on Healers", "But...we have DPS Jobs for that?"
    (5)

  4. #14
    Player
    Rithy255's Avatar
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    Rithris Amaya
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    Twintania
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    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    If the damage worked that way, in high end content, it wouldn't work the way tank heals are staggered. If damage output was consistent, tanks would get utterly rekt when their own healing was down. And it's not "ruining tanks", it's taking things back to how they used to be.



    I was a PLD for all of 2.0 and 3.0, and parts of 4.0 and 5.0.
    PLD never felt better than during 2.0, imo. That's when damage incoming felt best. I had CD rotations for every savage fight, it took skill to stay alive.



    Then they got turned into glorified dps and now healers. It's no longer a tank role, and it bores me.



    This game has turned tanks into healers far more than was ever necessary.
    It feels like you're upset over tanks having self sustain, which if you look at Warrior has been a thing for a while. It's not always been a thing on PLD, PLD was more known for it's lack of sustain before endwalker.

    Removing sustain from tanks wouldn't really fix Healer design, Sustain and Support has been apart of tanking for a long time, You could possibly limit it but "nerfing it into the ground?" seems a bit strong and just feels like you're actually taking away more from tanks then they deserve, I mean you don't have any sort of proper aggro management or boss positioning, I don't really want to see Tanks turned into glorified DPS. It's highly unlikely they will go back on aggro management aswell.

    Again it's not impossible to make healing more enjoyable without butchering tanks sustain to the point where the healer is the only person who's in charge of your selfhealing/sustain, I actually like having some self healing tools as a Tank it's fun for me and a lot of people who play tank currently.

    I don't think having a single target self sustain and some GCD attacks that sustain you is too much self healing, Warrior maybe? but even then warrior tends to lack more mitigation and has generally been about sustaining themselves.

    I don't think every tank should have the same or massive amounts of sustain, it's nice to have variety and differences, this is why in general Dark Knight is fine defensively actually it's the most tanky tank despite lacking any sustain So It really doesn't feel like sustain is actually the issue.
    (2)

  5. #15
    Player
    TheMightyMollusk's Avatar
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    Iyami Galvayra
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    Cactuar
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    Red Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    I don't really want to see Tanks turned into glorified DPS.
    Tanks in this game have just been DPS that can take a hit for a long time now.
    (5)

  6. #16
    Player
    LisSquid's Avatar
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    Mother Kos
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    Hyperion
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    Reaper Lv 90
    They could pull the bandaid off and attempt to do what GW2 did with support. Old green team really did feel like a support role in the classical cleric sense. Not a huge fan of the modern healer.
    (1)

  7. #17
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
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    Gridania
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    Zephyr Menodora
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    Zalera
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    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    Any idea whose alt this one is? Never really encountered him until a day or two ago and he spent yesterday stalking me across threads to insult me while providing nothing of value.
    He tends to do that to me too. I recommend viewing his need for your attention as a compliment and then block. Like, I can't even read the OP so just responding to others and the general thread topic here, but I doubt I missed anything of value.

    He may log into one of his ??? number of other accounts to trick you into spending more time on him, but typically someone in a thread will figure it out so you can block that one too.

    It's like a whack-a-mole minigame for me at this point.
    (2)

  8. #18
    Player
    Sebazy's Avatar
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    Sebazy Spiritwalker
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    Ragnarok
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    Quote Originally Posted by Renathras View Post
    This is entirely correct.The reason Healers don't have to heal is because literally everyone else is healing and mitigating out the wazoo, often without a DPS loss at all for doing so (DNC Curing Waltz, WAR using Nascent on someone, etc) or even as part of their own rotations (all Tank self-heals, SMN Phoenix), before even having to resort to actual DPS loss healing on par with Healers' big single target heals (Clemency and 2x Vercure).
    It's certainly a big part of it. I do also think that fights have generally gotten slower with more of an emphasis on puzzles as opposed to throwing sheer damage at the group as well though. It's an unhealthy chunk of both and IMO both angles need looking at to solve things decently.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #19
    Player Shinkuno's Avatar
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    Shin Kuno
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    Raiden
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    Quote Originally Posted by ZephyrMenodora View Post
    No thanks. I enjoy playing healers.
    Guess the game isnt easy enough, gotta play the 1-button role
    (10)

  10. #20
    Player
    ZephyrMenodora's Avatar
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    Zephyr Menodora
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    Zalera
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    Quote Originally Posted by Shinkuno View Post
    Guess the game isnt easy enough, gotta play the 1-button role
    Oh, it's you again.

    I press more than one button. Been maining healers for a long time now and while in most content they could be more exciting it doesn't change that I get enjoyment from that role.
    (6)

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