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  1. #1
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90

    Just one additional Damage Spell could do a lot - Mushrooms and WHMs

    Yo, this is intended to be constructive and I welcome your feedback, peepz.

    Currently White Mages have four Damage Spells (GCDs): Glare III, Holy III, Dia and Afflatus Misery.

    I would add just one more Spell to their arsenal in total and change and rearrange how sh*t plays by a little to end up with what could be a more fun and interesting gameplay experience, especially for casual players who want to enjoy themselves in dungeons and solo instances.

    Here's a setup that I thought I would share:



    All you would need to do is add a mushroom gauge to track your mushrooms with the latest mushroom replacing the oldest in case you overcap. Also a Shine indicator in the same gauge.

    I think it's super easy to understand and it could provide more fun during the leveling process. The number of spells is still very limited and the rotation is super flexible in terms of which of the two spells you need for shrooming you use first. Way less involved than any tank rota certainly!

    Plus it allows you to seamlessly blend in Healing spells into your rota which currently are just a dps loss. You have to be smart tho to reap the greatest reward!

    This also allows for interesting abilities and effects, like one which grants you an additional white mushroom the next time you get a red Mushroom or something like that.
    (9)
    Last edited by Eisi; 05-19-2023 at 02:10 AM.