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  1. #1
    Player
    EggRollBandit's Avatar
    Join Date
    Dec 2013
    Posts
    20
    Character
    Sekieki Rikka
    World
    Mateus
    Main Class
    Lancer Lv 50

    [Suggestion] MoP style talents!

    Hello. I've played this game off and on for a few years and while I enjoy it, I've always (not exclusively to this but still) that FFXIV's jobs felt as if they were a bit of an on-a-rail experience.

    You play Warrior, you are a tank. You play White Mage, you are a healer / off DPS. You play Black Mage - you are a BLM that uses the same rotation as anyone else. And unless a player finds something others haven't, such as a way to squeeze in an extra cast by stacking speed, there's really no variety in how you play or build your character, and this makes for a fairly dry playing experience at least IMO.

    So I suggest as the title would imply, a talent system akin to what WoW's Mists of Pandaria implemented.



    Basically, for given levels, let's say 15, 30, 45, 60, 75, 90 (note this is totally changeable but still) we would get a talent point to choose a major talent for our class with. Let's say in our example we are a Warrior. And with our talent options we could either build ourselves to be Tanky, DPS, CC, AOE damage oriented, etc. What this does is open the door to how a person could play their Warrior and maybe even let them play Warrior as a different role such as DPS with the correct talents. Or, say a given raid needs a particular CC or lots of adds. CC/AOE spec could be viable there. Of course, you could reset your talents when needed. Perhaps from a tomestone item.

    Honestly, implementing something like this rather than 2-3 extra jobs for a new expansion would offer players way more in terms of gameplay value because we have a lot of classes as is just a massive lack of diversity.
    (1)

  2. #2
    Player
    DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,693
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    This was attempted with the SCH/SMN split off of ARC, but became too unwieldy to balance. The way FFXIV's encounters work is that only the "strongest" build matters. You want the illusion of choice because nothing else but the highest damage dealing build will be accepted/used to kill the boss faster.

    This topic comes up again and again and it's just people want to feel special or have some kind of "broken build". Not gonna happen in this game.
    (3)

  3. #3
    Player
    EggRollBandit's Avatar
    Join Date
    Dec 2013
    Posts
    20
    Character
    Sekieki Rikka
    World
    Mateus
    Main Class
    Lancer Lv 50
    There wouldn't be an illusion of choice when you could take a tank job and make it into a viable melee DPS or even take Ninja and make an evasion tank out of it again if the player wanted to.

    Balancing would require more yes but Square Enix makes enough money from this game to hire another person or two to achieve it.
    (0)

  4. #4
    Player
    DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,693
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    It doesn't matter what the player wants to do. If the community has decided on the "best" build.... it will be the "only" build accepted by the community. the community is slave to meta comp. what's the point of making tank into a dps if the damage output is lower than an actual dps role? that person will be excluded from 99% of groups.

    Just because Square Enix might have the money, it's still a matter of dev time, cost and even if it's worth it. And judging by the history of this game, going down this route is def not worth it, otherwise there would be more of this already by now.
    (3)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 90
    Lack of a talent system is one of the reasons I like this game.
    (7)

  6. #6
    Player
    EggRollBandit's Avatar
    Join Date
    Dec 2013
    Posts
    20
    Character
    Sekieki Rikka
    World
    Mateus
    Main Class
    Lancer Lv 50
    Well, you are assuming a worst case. The DPS potential for a Warrior DPS doesn't necessarily have to be less than other classes. Off specs could be equal to or greater than what other jobs could achieve and it would be fine. Diversity in how you play this game is healthy.

    The community clinging to meta compositions when they don't do speed kills on fflogs or race for firsts is not only a fallacy on their behalf but also a skill issue. You don't need meta anything to clear.
    (0)

  7. #7
    Player
    DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,693
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    you're pretty much asking for a whole new game at that point then. The devs have shown ZERO interest in doing even anything remotely what you're suggesting.
    (4)

  8. #8
    Player
    EggRollBandit's Avatar
    Join Date
    Dec 2013
    Posts
    20
    Character
    Sekieki Rikka
    World
    Mateus
    Main Class
    Lancer Lv 50
    It would take just about as much effort to implement as it would take for 2-3 new jobs, and overall would probably be less work because no need for new gear sets for new jobs, existing ones could already work. In terms of balancing again yeah it'd require more effort from the developers but being honest here they should probably invest more into that anyway.
    (0)

  9. #9
    Player
    DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,693
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    well you're gonna have to make a way stronger case than this thread to see any kind of action you're looking for here lol. The devs are way more interested in creating something new than tweaking older things that could possibly break things. Balance is VERY important to them (up to a certain point of cost and return).
    (1)

  10. #10
    Player
    EggRollBandit's Avatar
    Join Date
    Dec 2013
    Posts
    20
    Character
    Sekieki Rikka
    World
    Mateus
    Main Class
    Lancer Lv 50
    You are assuming again. Balance is implied as being important but seeing people can do healer-less Ultimates now I'm going to say they need to try a bit harder.
    (0)

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