I almost want that to happen, just to be rid of the ranged DPS that feels like they should be 50 miles away from the rest of the group because they're ranged. Get in healing range or die.
Yoshi: "We hear you loud and clear."
*Removes Selene*
We all saw this coming...
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Put the sects back, put the faeries back.
All we're getting is convergent evolution to the literal worst designed healer.
Dunno why but when I came back to find this news after a tiny break of not playing the game, feel like just gonna:
Bahahahahahahahahahahahahahahahabsurd.
Surprising? No. Disappointing? Absolutely lmao. *slow clap*
The only way I can see them bring Sects back is if they do what I suggested long ago...make Neutral Sect the DEFAULT for Aspected heals. Half shield, half HoT. Weaker than SCH and WHM's, but useful because it's both at the same time. Diurnal Sect can then sacrifice the shields for X amount of time so it does stronger heals and HoTs, and Nocturnal Sect sacrifices the HoT for stronger shields for X amount of time. Both share the same cooldown, and it makes the Sects something you're actively having to swap depending on what you need. Because just having a different stance you're stuck with all battle is...not a good idea (we've seen how hard it is to balance).
Fairy glam makes sense considering Eos and Selene are two modes of the same fairy known as Lily. But I'd prefer for them to make Seraph the permanent form after level 80.
She's there but she's not. Yoshi saw that healers can still be made redundant in the hardest content in the game and still saw fit to shave down any potential for future skill expression.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
They just need to remove tanks party wide healing and just have low self-healing like most dps gets.
That seems like a really good way of addressing the sects - sorting out the levelling order might be a bit of a pain, but as long as it works well enough at 70 it should be fine. I like that it also plays into the stars aligning thing in a way too, favouring whichever aspect.The only way I can see them bring Sects back is if they do what I suggested long ago...make Neutral Sect the DEFAULT for Aspected heals. Half shield, half HoT. Weaker than SCH and WHM's, but useful because it's both at the same time. Diurnal Sect can then sacrifice the shields for X amount of time so it does stronger heals and HoTs, and Nocturnal Sect sacrifices the HoT for stronger shields for X amount of time. Both share the same cooldown, and it makes the Sects something you're actively having to swap depending on what you need. Because just having a different stance you're stuck with all battle is...not a good idea (we've seen how hard it is to balance).
Fairy glam makes sense considering Eos and Selene are two modes of the same fairy known as Lily. But I'd prefer for them to make Seraph the permanent form after level 80.
I don't know that I agree on making seraph the permanent faerie, if there must be a permanent one, lily should be it really. At the same time, given the fairies are literally introduced as "the sunlight of Eos doth soothe and shield. The moonlight of Selene doth silence and strengthen" (similar to the astrologian's diurnal sect being regens and nocturnal being shields), it seems sensible to preserve that. I'm not entirely sure how technologically possible it'd be, but having 2 actions/faerie until 80 and being able to use any faerie action from selene/eos while the faerie's up after 80/lily would feel like a sensible development without removing player options?
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