Props to the team that actually pulled that off.
Cool for the group that cleared but it's just depressing to know healers are still able to be made redundant! Like the most recent ultimate and it does not need a single healer. That's terrible to me. This will be my second tier now as a dps main... I miss my stormblood astro still((
https://www.youtube.com/watch?v=I3LZ65gwYGA
Skip to 3:30 for Xeno's opinion on it if you're in a hurry.
I'm inclined to agree entirely with his conclusions on it. It's very cool, it's very niche, but it also demonstrates that SE's approach to content design is fundamentally flawed (and IMHO has been for a long time now).
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Just delete cover and force healer LB3 problem solved
ok but yeah for real Healers really need some work...
I don’t believe it’s a healer problem. It just bad design. What made it worse that the tanks can basically heal the party now, and the DPS can contribute healing on top. It’s the latest ultimate so for this group to do that, yeesh, that’s a sting for the devs for underestimating the players once again.
With any luck, the devs will be nerfing the healing on PLD and WAR a bit to help alleviate this.
How exactly does that help? The sensible solution would be to dump the stupid autoless critless bosses and spread the damage around more in the fight. Mitigation checks don’t really necessitate healers as you can clearly see.
Or they could remove addle, feint and party buffs to put them on healers.
Thats because to force a healer as requirement its not a mitigation check that is needed. Mitigation is about avoiding damage, which is what a tank does by default. So any event that only requires mitigation to beat, can in theory be trivialized this way.
Its an actual healing check that must be done: either through unblockable damage (making damage reductions like a tank lb ineffective since the value is staticly decided), or heavy damage over time (severely going over values and timespans mitigation can handle. for example losing 400% of the HP, but with 10 second intervals between each hit of 80%). As long as the healing requirement is more than mitigation is capable of blocking, a healer gets required again.
Tank lb3 is however to me quite an acceptable exception for most cases. Its an lb3. If that negates the need for a healer, it in theory could also in certain contexts negate the need for a tank (for example you take a dps with heavy self sustain, and focus the healing on that dps making him effectively like a tank. and potentialy even rotate the dpses so they can als recover their cooldowns). That its possible doesnt always mean its easy, most often these chalenges even if they are possible, are simply not the way to normaly handle such content.
There are a few proper healing checks in the game, and usualy they involve doom: dont heal someone to full health fast enough and they die. They arent even an issue in 4man content as a lvl 50 dungeon already uses such mechanic. This is something mitigation cannot cancel out as these are generaly combined with a static 'drop this player to x health'. More of these types of mechanics would definitely be welcome (instead of the contant: esuna this doom, which are only applied upon mistakes to begin with). I dont care that several wipes can happen, in 8man content due to having 2 healers it is normaly well doable anyway. The ivalice raids already involve such healer check, and while its trivialy easy to beat, it makes healers mandatory.
Why do I have visions of every single fight opening with a 1HP into Doom if not healed to full mechanic over all of this![]()
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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