Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,077
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Cool for the group that cleared but it's just depressing to know healers are still able to be made redundant! Like the most recent ultimate and it does not need a single healer. That's terrible to me. This will be my second tier now as a dps main... I miss my stormblood astro still ((
    (7)

  2. #2
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    285
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    It can be depressing to know, how less needed healers are, yes.
    My tank Partner and i had maked fun about it, that whe had to clear EW bosses of the 90er dungeon very often only with two people. Because healer and other DD died.

    But, for the whole picture is it good in my eyes.
    It reduce the responsiplity and stress of the healer, to play completly right. It allow the healer to make mistakes, without the risk, that you alone (or two Player alone) are the whole reason for a wipe.

    Yesterday by the last new raid have whe wiped around 4-5 times, only/mostly, because both healer died at the same time. And there was no one who was able to ress them (give more classes this option, like in Eso). It sucks, that one/two Player alone are so important to the whole group.

    Yeah, they could give the healer more work, by using more aoe attacks again the player. Or using more tank buster. But, it would suck for the Black mage. Because, he can not take much dmg (i dont know much about the white mage durability, because i use the scholar more, as a healer. I like barriers, who prevent dmg, more, as having stronger healing power). And can easily die by unavoidable attacks. When he dont has his shield ready or max Lp (and, he isnt much of the prio list of healers).

    And, healer have enough to do, before the group reach a boss in the dungeon.
    (1)