Props to the team that actually pulled that off.
Cool for the group that cleared but it's just depressing to know healers are still able to be made redundant! Like the most recent ultimate and it does not need a single healer. That's terrible to me. This will be my second tier now as a dps main... I miss my stormblood astro still((
It can be depressing to know, how less needed healers are, yes.
My tank Partner and i had maked fun about it, that whe had to clear EW bosses of the 90er dungeon very often only with two people. Because healer and other DD died.
But, for the whole picture is it good in my eyes.
It reduce the responsiplity and stress of the healer, to play completly right. It allow the healer to make mistakes, without the risk, that you alone (or two Player alone) are the whole reason for a wipe.
Yesterday by the last new raid have whe wiped around 4-5 times, only/mostly, because both healer died at the same time. And there was no one who was able to ress them (give more classes this option, like in Eso). It sucks, that one/two Player alone are so important to the whole group.
Yeah, they could give the healer more work, by using more aoe attacks again the player. Or using more tank buster. But, it would suck for the Black mage. Because, he can not take much dmg (i dont know much about the white mage durability, because i use the scholar more, as a healer. I like barriers, who prevent dmg, more, as having stronger healing power). And can easily die by unavoidable attacks. When he dont has his shield ready or max Lp (and, he isnt much of the prio list of healers).
And, healer have enough to do, before the group reach a boss in the dungeon.
https://www.youtube.com/watch?v=I3LZ65gwYGA
Skip to 3:30 for Xeno's opinion on it if you're in a hurry.
I'm inclined to agree entirely with his conclusions on it. It's very cool, it's very niche, but it also demonstrates that SE's approach to content design is fundamentally flawed (and IMHO has been for a long time now).
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Just delete cover and force healer LB3 problem solved
ok but yeah for real Healers really need some work...
I don’t believe it’s a healer problem. It just bad design. What made it worse that the tanks can basically heal the party now, and the DPS can contribute healing on top. It’s the latest ultimate so for this group to do that, yeesh, that’s a sting for the devs for underestimating the players once again.
With any luck, the devs will be nerfing the healing on PLD and WAR a bit to help alleviate this.
How exactly does that help? The sensible solution would be to dump the stupid autoless critless bosses and spread the damage around more in the fight. Mitigation checks don’t really necessitate healers as you can clearly see.
Or they could remove addle, feint and party buffs to put them on healers.
Thats because to force a healer as requirement its not a mitigation check that is needed. Mitigation is about avoiding damage, which is what a tank does by default. So any event that only requires mitigation to beat, can in theory be trivialized this way.
Its an actual healing check that must be done: either through unblockable damage (making damage reductions like a tank lb ineffective since the value is staticly decided), or heavy damage over time (severely going over values and timespans mitigation can handle. for example losing 400% of the HP, but with 10 second intervals between each hit of 80%). As long as the healing requirement is more than mitigation is capable of blocking, a healer gets required again.
Tank lb3 is however to me quite an acceptable exception for most cases. Its an lb3. If that negates the need for a healer, it in theory could also in certain contexts negate the need for a tank (for example you take a dps with heavy self sustain, and focus the healing on that dps making him effectively like a tank. and potentialy even rotate the dpses so they can als recover their cooldowns). That its possible doesnt always mean its easy, most often these chalenges even if they are possible, are simply not the way to normaly handle such content.
There are a few proper healing checks in the game, and usualy they involve doom: dont heal someone to full health fast enough and they die. They arent even an issue in 4man content as a lvl 50 dungeon already uses such mechanic. This is something mitigation cannot cancel out as these are generaly combined with a static 'drop this player to x health'. More of these types of mechanics would definitely be welcome (instead of the contant: esuna this doom, which are only applied upon mistakes to begin with). I dont care that several wipes can happen, in 8man content due to having 2 healers it is normaly well doable anyway. The ivalice raids already involve such healer check, and while its trivialy easy to beat, it makes healers mandatory.
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