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  1. #1
    Player
    Clustala_Rhel's Avatar
    Join Date
    Apr 2025
    Posts
    1
    Character
    C'lustala Rhel
    World
    Twintania
    Main Class
    Warrior Lv 100
    +1

    There are different reasons why players (especially from different worlds) play together. For example, because they are in different FCs. Or because they can't change worlds, for example, because they would lose the house.

    I am in such a CWLS. As the first one was already full, I was able to join the second one. This means I can't communicate with the players from the first one. Even though we enjoy playing together, we end up being separated. Only a few people are in both and have to take over the communication between the two from time to time.

    I can only explain the fact that the limit has not been increased to date by the fact that there may not be so many CWLS that are full. Otherwise I can't explain why SE hasn't increased the limit.
    (0)
    Last edited by Clustala_Rhel; 04-19-2025 at 05:18 AM.

  2. #2
    Player
    Sundae's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    3
    Character
    Sundae Fundae
    World
    Leviathan
    Main Class
    Dancer Lv 100
    Once again following up on this thread in a long time regarding the member count of a CWL, a bump in the amount of members in a CWL would be wonderful. There is no given explanation as to why /fc communication is set to 512, why a linkshell can only have up to 128, and why cross-world linkshells can only have up to 64. The parameters limiting access to communication in-game is surprising, given this is an MMO... sadly to become a single-player MMO, from what other forum members have shared here.


    Is it just to befall the social norms of an MMO and require third-party use of tools and programs such as Discord or Teamspeak for communication means? Or might the suggestion of maintaining social communication in-game always stay a lower priority? In-game communication would draw more to stay online and enjoy their valuable time more than one would believe, especially if they can hear their fellow friends and raid-members in a voice stream that they must first opt-in to each time; I believe that would also be a good solution alongside the increase the CWL member list, to ensure longevity of this game's realm.
    (0)

  3. #3
    Player
    saraingreen's Avatar
    Join Date
    Feb 2016
    Posts
    5
    Character
    Ruth Justice
    World
    Faerie
    Main Class
    Bard Lv 90

    Tossing in my support for this here!

    I have recently started a cross-world community in-game and we are running into this limitation. It is so hard especially when you can't see when members have last logged in, etc. with the CWLS menu. We are working on some ideas in Discord currently, so we use that, but really want to keep the in-game chat as an option too. Thanks!
    (0)

  4. #4
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    156
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 74
    Bumping this thread cos with the new CWLS change, the need for more CWLS space is gonna be more evident. Eight CWLSes that only allow 64 ppl each to be shared across 32 worlds is gonna feel even more limited. My friends who DC hop a lot are part of communities with communication via linkshells and they they're not happy about having to leave some of those communities due to the new changes. And they can't try to merge the CWLSes since the ones they have are already full or near full. With these new changes, I think it's also time to consider capacity changes.
    (3)
    Last edited by HyonaCookie; 04-29-2026 at 01:22 AM.

  5. #5
    Player
    TeaRenin's Avatar
    Join Date
    Jan 2022
    Posts
    13
    Character
    T'renin Silvers
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Also here to give this a bump in the light of the upcoming cross-DC changes.

    At this point I'd give my left arm and leg for more member slots in CWLS. We're already having to do needlessly strict activity purges on highly active linkshells, because space is so tight.
    Linkshells are THE communication tool ingame for Hunts and there are no good options for us. Either we punish people for not playing as much as others, or we tell new people that we can't add them.
    It's gotten to the point where we've run into space issues for organizer cwls, which don't even exist to pass info on to participants. Idk how I'm meant to reliably communicate ingame with the people who want to participate in the content, when I'm having to monitor the activity levels of the people who help us run it.

    Demand for CWLS spots in our content has gone up since cross-DC travel got introduced. It's only going to be more dire when traveling gets easier.

    Discord and browser-based relays are only a band-aid fix, feedback indicates that most of our hunters prefer linkshells. Console players especially shouldn't need to use a second device to keep tabs on ingame content. (Also, discord pings on large servers are notoriously wonky on mobile devices to begin with. People HAVE missed pings for hunt trains on discord because of this.)
    (0)
    Last edited by TeaRenin; 10-18-2026 at 11:21 AM.

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