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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    We could just say that SE was tone deaf to Toxikon being a 100% DPS loss to actively generate, which isn't unbelievable giving Misery sat at a 25% DPS loss for nearly 2.5 years, but if Sage actually did have a way to apply a barrier through Kardia at some point during its development, what if that barrier breaking also gave you Addersting? That's exactly how it works in PVP, and that's a system that actually makes a lot of sense. Your DoT also generates a barrier that gives you a mobility resource, but because it's your DoT you don't spam it to generate Addersting constantly and it would give you an actually worthwhile stream of Addersting stacks throughout the course of a fight even if it stays the same potency as Dosis. But that's all speculation. Honestly a lot of healer-related potency issues get completely overlooked even when they're blatantly obvious. Toxikon's potency doesn't increase at level 72, so Toxikon is weirdly even worse between 72 and 82, and similarly Afflatus Misery is just a flat 1240 potency, so it's a 40 potency net positive between 74 and 82 for WHM as well. Really easy things to fix that continue to go completely under the radar.
    This is the same developers who, at 6.1 , made Aero II and Dia the exact same potency (making Dia a useless "upgrade)



    The same Devs who made SCH Art of War the exact same potency as the Ruin filler spell despite Art of War being instant and a full strength AoE. There is literally no reason to cast Ruin from lvl 46 to lvl 54 when you get Broil.

    Basic math doesn't seem to be their strong suit, and neither does having QA look at potential changes. Something like that would have easily been caught in pre patch notes or a public test realm but since CBU3 has decided not to release info anymore early we couldn't catch it for them.
    (19)
    Last edited by Deceptus; 05-22-2023 at 10:45 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]