Quote Originally Posted by Crushnight View Post
My personal feelings on this entire thing is simple.

-Grats to the group
-this shouldn’t have ever been possible in the 1st place especially for on patch ultimate content, design of jobs change every expansion and there is no way to account for everything when said design changes(sometimes a buff for endgame content will suddenly allow a job to solo old content they previously couldn’t)
-I hope the devs take to heart that they need to adjust how they both view job design and battle content. Both are out of whack, job design has caused too much self healing and mitigation on non healers while giving healers too much honestly speaking it is the healing side of the current healer toolkit that needs a pruning while being replaced by more debuffs/support/damage options, and battle content is not incentivising healers enough, dungeons should only be non healer able by the extremely skilled players. EX and up should be impossible without at least 1 healer and 1 tank present, and Ultimates should be forced into the 2/2/4 party design, the top end fights need to push every role to their absolute limits.


When your holy trinity game is becoming more a unholy duality game, you have fundamentally messed up your core design and need to go back to the drawing board and find a solution to fix it.
I could go on a long winded rant like I have before to my friends, but it wouldn't ultimately boil down to anything more than what you've said.

This TOP clear is just a straw on a massive pile, putting a magnifying glass over what is a fundamental design flaw with the game as a whole.