We are pleased to present the full digest of the Letter from the Producer LIVE Part LXXVII!
If you missed the live stream, or if you just want to watch it again (and again), check it out below!
* Don't forget to select the 1080p option to watch the video in HD!
Patch 6.4 Preview Part 2
The Dark Throne Trailer
We began the broadcast by revealing the trailer for Patch 6.4—The Dark Throne, scheduled to be released on Tuesday, May 23.
What’s to Come in Patch 6.4
(00:48:12)
Excitement awaits in the upcoming main scenario, one of them being the much-anticipated confrontation with Golbez.
Tataru’s Grand Endeavor will give us yet another opportunity to catch up with familiar faces from our journeys thus far. The latest update will require completion of the Sorrow of Werlyt sidequests up to “Forever at Your Side.”
Somehow Even Further Hildibrand Adventures will be back with more antics in Patch 6.45. We didn’t want to spoil them in the trailer, but we hope you’ll look forward to it nonetheless!
(00:52:31)
Manderville weapons and Splendorous tools will be upgradable in Patch 6.45. As before, you’ll be able to enhance the Manderville weapons by participating in a variety of content, as well as create multiple weapons.
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(00:53:32)
The Aetherfont is a dungeon we’ll be visiting during the course of the main scenario. Our first glimpse through the trailer reveals a curious diversity of scenery, from Sharlayan-style structures to abundant wildlife.
In terms of difficulty, the normal version of the Voidcast Dais should be a rowdy good time, while the Extreme version may be moderately difficult.
The upcoming Unreal trial will feature Zurvan, the Demon; third and final member of the Warring Triad. It may have been some time since you last faced Zurvan, in which case you could revisit Containment Bay Z1T9 (Extreme) to refresh your memory.
(00:56:15)
The Pandæmonium series will be wrapping up with its final chapter, Anabaseios. The story serves as a sort of epilogue to Endwalker, and the connections between the two narratives may be more noticeable after rewatching the tail end of the main scenario.
The Savage raids will be released one week after Patch 6.4, so we hope you’ll enjoy the story in the normal version first.
(00:58:37)
The second Variant & Criterion Dungeon, Mount Rokkon, will be coming in Patch 6.45. Do note that Mount Rokkon will be accessible even if you haven’t entered the Sil’dihn Subterrane.
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(00:59:44)
Duty Support will be added for main scenario dungeons up to Ala Mhigo, allowing players to experience them with NPCs from the story. Having them along for the ride can enhance the narrative experience, so even if you’ve already completed Stormblood, perhaps it’s time for another playthrough with New Game+.
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(01:02:12)
Updates for blue mage and Ocean Fishing are on their way, as noted in the images above.
A new type of tomestone, Allagan tomestones of comedy, will be added; the name “comedy” being a reference to the Divine Comedy by Dante Alighieri.
Job icons will now be displayed in the chat log (in parties and alliances only) and on player nameplates, which we hope you’ll find useful.
Glasses and wing fashion accessories will be displayed when engaged in battle in the overworld, such as during FATEs.
Job Adjustments
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(01:10:36)
This time around, there won’t be major overhauls to damage rotations; instead, the primary focus will be reinforcing certain jobs to balance damage output within each role. For example, tank jobs other than dark knight will be adjusted for balance; other roles will be adjusted in a similar manner.
Additionally, several party buffs will have their radius extended to 30 yalms, improving their usability.
We also went over specific adjustments to paladin and dragoon. For paladin, Atonement will be changed to no longer interrupt combos. As for dragoon, Jump and High Jump will no longer shift the character’s position, removing the risk of leaping forward when using them. The two abilities will also be performable while bound, bringing them in line with other jobs’ damage abilities which can be used in the same situations.
PvP Updates
(01:16:16)
A new reward token will be added to Crystalline Conflict for those who place within the top 100 rankings or Diamond tier and above; the higher your ranking, the more tokens you’ll receive. After accumulating a certain quantity of the new token, they can be exchanged to apply a visual effect to Hellhound weapons. The tokens will persist across PvP seasons, so you’ll be able to collect them over time, as well as work towards obtaining enough for multiple weapons.
During the broadcast, we showed gameplay footage of the weapon with visual effects. We worked hard on the weapons for each job and are hoping you’ll be look forward to it!
Frontline Adjustments
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(01:20:15)
A new dedicated UI will display the scores and remaining time in Frontline matches. There will also be an option to switch back to the old UI for those who prefer it.
Another major change to the battle aspects is balancing Frontline modifiers on a per-job basis; namely, limit break gauge fill rate, damage dealt, and damage taken. A job’s limit break gauge fill rate will be balanced based on the effectiveness of their limit break in Frontline, so some jobs will accumulate gauge faster or slower compared to before.
There will also be overall changes to the terrain and ice placement in the Fields of Glory (Shatter). You can see the changes to the terrain in the comparison below.
Scoring methods will also be adjusted, including the addition of icebound tomeliths. This change is intended to resolve the standstill situations which often occurred when all active objectives were destroyed.