Results -9 to 0 of 15

Threaded View

  1. #8
    Player
    Rexxus's Avatar
    Join Date
    Jan 2014
    Posts
    43
    Character
    Eaulnaux Fabubon
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Archeron View Post
    Definetely got most of the changes I've been pushing for, for awhile now. Theres a lot of potential in FFXIV pvp but I just can't see the developers putting any time or resources into it. They've made it clear over the years that they don't care about pvp with some of the nonsensical changes they make, or more specifically they Don't make.

    To add on to this, They need to balance Front lines, and Crystaline conflict SEPERATELY. They're two completely different game modes, played in entirely different ways, but share the EXACT SAME balancing, excluding melee DR in front lines. Is it really that hard for them to change potencies of skills between modes?
    They actually do this. SMN gets a... I think its 20%? Damage reduction in Frontlines. There are others as well.

    That being said, I don't think the fundamental problem with PVP in FFXIV is individual balancing of abilities. I think that there's a bigger issue with just responsiveness and timing of when things occur. You can tweak individual potencies for days and not make the game feel any better to play.

    Here's a simple example: Why is it you can't just hit an ability button and automatically dismount? Why does being silenced keep you from dismounting? Mount/Dismount is considered a spell? What?
    (2)
    Last edited by Rexxus; 05-19-2023 at 06:59 AM.