
In all honesty, it's here more than anywhere where the frustration comes in. Not the damage potency, not the duration of cooldowns, not imbalanced classes (though the way some interact with the game's systems is definitely not evenly scaled), not even the map design. It's the general lack of consistent reactivity, even with good connections. A fancy animation ultimately achieves nothing versus actual gameplay impact, it might seem minor in the design board or even just from watching things, but in the heat of gameplay, it is a major oft overlooked component, especially since actions that are attempting to be weaved in often get lost in the process with some of them.
You summed it up pretty well right here. Its not the balancing of the jobs that makes pvp frustrating right now.
Its the way pvp "Feels" when compared to games I've played in the past. This game mode has to be smooth and responsive, and right now... it uh.. isn't.
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