To preface this post, I don't really come to the main forums often - or any FFXIV social for that matter. But I just wanted to put some things to writing. You all are welcome to disregard and have this topic buried into obscurityEspecially if the things I discuss have been talked to death already.
Been spending the last several months farming Frontlines for win achievements, and I've narrowed down exactly what makes the PvP in this game... not fun? At least for me anyway.
1) The elephant in the room - the server validation is pretty awful. While I don't think this is new for FFXIV, the snappy, fast paced combat of this EW revamp really highlights how bad things can be. Hitting purify and then either a) having your crowd control be cleansed, but you're immediately hit with a new crowd control before your 5 second immunity goes into effect, or b) hitting cleanse on a crowd control that the server determined had already fallen off, so now you don't get immunity even though you were clearly still affected on your end.
2) To piggyback off the first issue - the validation for when effects/damage take place is all over the place. I will often see a DRG land on my character, hear the sound effect from the attack, and my first response will be to hit my self heal to deal with the damage. Only... for the heal to go off BEFORE the DRG's damage applies to my character. The DRK Eventide is equally awful, hitting me a full 3 seconds after Guard has been applied.
3) And the final, and most bothersome of them all: The Animation Lock. The entire reason the DRK meta exists right now is a result of this one issue. When you're being 'pulled' or 'pushed' with an effect, there's a short (0.5-1.5s) animation lock that occurs to relocate your character to where the game thinks you should be. The only problem is that you're not immune to damage or crowd control during this effect. And you can be pulled/pushed again during this lock. Which just makes it an un-counterable crowd control effect. Not all that problematic in crystal conflict, but a death sentence in Frontlines.
There's a lot of things I'd like to see them change: Diminishing returns on crowd control effects, bumping down the melee FL damage resist, a complete overhaul of battlehigh, limits to number of targets affected by aoe abilities, ect. ect. But I think the one thing that would help most of all - simply let us continue to move while being pushed/pulled.
Will any of this happen in 6.4? I doubt it. But a couple -1000 potency nerfs sure ain't going to fix the fundamental problems.