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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    You forgot Eureka Orthos. We didn't get a Deep Dungeon in Shadowbringers.

    Quote Originally Posted by DixieBellOCE View Post
    Something does feel off about Endwalker.
    It is not the amount of content released, it is the Quality of the content.
    Fair enough opinion. But you pinpoint why the quality is off to you?

    Is it rewards?

    Is it job design making jobs less satisfying to play?

    Are dungeon/raid designs getting too formulaic?
    (9)

  2. #2
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jojoya View Post
    You forgot Eureka Orthos. We didn't get a Deep Dungeon in Shadowbringers.



    Fair enough opinion. But you pinpoint why the quality is off to you?

    Is it rewards?

    Is it job design making jobs less satisfying to play?

    Are dungeon/raid designs getting too formulaic?
    Oh true, Orthos! Ill add that to the list, that balances the content releases even more.

    The main issue i am having with the expansion in general is the lack of direction with the content.
    The content is there, but there is no reason to do any of it.

    Small things like putting the relic questline into variant dungeons, would have rejuvenated dead content, and given people a reason to actually do that content.
    Instead its 'sit in limsa and do roulettes'.
    (6)
    Last edited by DixieBellOCE; 05-16-2023 at 10:48 AM.

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    You forgot Eureka Orthos. We didn't get a Deep Dungeon in Shadowbringers.



    Fair enough opinion. But you pinpoint why the quality is off to you?

    Is it rewards?

    Is it job design making jobs less satisfying to play?

    Are dungeon/raid designs getting too formulaic?
    The big problem with Criterion (and Deep Dungeon 31+ floors) is you have to form parties to do them. Eureka/Bozja was content you could enter/exit, drop in/drop out, do a little or a lot, interact with tons of people or none, and still progress your character and goals. DD and Criterion you have to make a premade party of you +3, and for the hardest tiers, really want to have a coordinated group, if possible comms, and maybe take your 8 man Static and split into two Light Parties, and be committed to the length of a run.

    It doesn't really have a lot of longevity, either, since once you've done it, you've done it. While that's arguably true of Eureka/Bozja, there's a lot more to do in them, and they even have their own raids (OP forgot Bozja had 3; CLL, DR/DR(Sav), Dal). Ideally future Exploration Zone content will learn a bit from the past and not repeat mistakes made, but regardless, it was good content with lots of longevity since there's always something to go back in them for. Bozja is especially good at this since it could also be used as a de-facto Deep Dungeon for leveling alt Jobs as well as the Relic, cosmetics, and other rewards to get from it.

    I tend to solo or DF (not PF) stuff and don't have a Static, so what I get out of Deep Dungeons is only the first 30 floors, and of Criterion, I just soloed the very intro level to get all the unlocks, then the content was dead to me since I couldn't do any of the higher tiers.

    I think that there's also something to be said for being in a large shared zone to build community that you just don't get with Criterion/DD where you just zone in/out and don't interact with anyone other than your preformed party.
    (3)

  4. #4
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Jojoya View Post
    You forgot Eureka Orthos. We didn't get a Deep Dungeon in Shadowbringers.



    Fair enough opinion. But you pinpoint why the quality is off to you?

    Is it rewards?

    Is it job design making jobs less satisfying to play?

    Are dungeon/raid designs getting too formulaic?
    You weren't asking me, but I would say: Yes, Yes, and Yes. I pretty much only log in on occasion to keep my house for the future as the content right now is excruciatingly boring to me.

    The story I've thought was awful since the release of the expansion, especially coming off the amazing story in Shadowbringers. The classes have never been in a less fun state or more homogenized and simplified. The dungeons are so basic and boring that you run from point A to point B, AOE everything down and repeat until you are done in 20 minutes.

    The whole game badly needs a refresh on how things are done to give us something new and fresh. Instead it keeps doubling and tripling down on tired mechanics, bad class design, and now a depressingly bad story.
    (11)