Quote Originally Posted by Valence View Post
WF has never been AoE in any of the pvp versions. Not having every ability of the skill roster being used in AoE is okay as long as the AoE patterns are interesting and fun. Battery needs an AoE spender quite hard though.
https://na.finalfantasyxiv.com/jobguide/machinist/#pvp
"Covers target's body in a slow-burning pitch. Deals damage to target and all enemies within 5 yalms when time expires."

The effect might not be that noticeable, but unless the tooltip is lying, it's there. I don't see how adding an AoE battery ability is any better than just making Wildfire an AoE, like they've already done. As for having an "interesting and fun" AoE skillset, MCH probably isn't the best example considering all the prerequisites Flamethrower and Bioblaster have before they're a damage gain.