Quote Originally Posted by GordonGeeko View Post
Then let me help you by explaining how wintrading works.

The way wintrading works is one player makes sure to either play VERY badly or just not play at all when they play against the person they want to boost. If you don't play the same job, you have roughly a 50% chance to be on opposite sides. If you play the same job, you will always end up on opposite sides.

So, you could have 2 people that play ninja. One that doesn't do anything, one that plays normally. You end up playing a 4v5 match, heavily favoring the team with 5 players trying.

Now, let's say I am playing ninja as well at the same time, so you have 3 ninjas in queue. One of the ninjas part of the wintrading queues up and boom, insta pop because I am in queue too and we were missing a player. Now if they refuse the queue, they have instant penalties so you know those 2 won't be wintrading for at least half an hour. I may be wrong but I think they implemented increasing penalties for refusing queues, making it harder for players to sync queues.

It's an effective way to prevent queue syncs with players using the same job. It's not perfect, but it works.

And if like 45 seconds is not enough time for you to right click your training dummy target and select : "Reset striking dummy enmity" so you don't miss queues, I don't know what to tell you.
uhhh i dunno what rock you live under but would that not make it easier to wintrade in a fashion? queing up at the same time but with same jobs as the others = a higher likelyhood of ending up on the other team

Lets say group one:

whitemage

ninja


then group two

white mage

ninja

by doing it like this you basically game the system in your favor easier.... it does not help you, it makes it worse.