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  1. #41
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Leveling is a no brainer although you still have to do some outside research to understand the gearing systems available to you because a new player coming into the game will not be aware of the sparks system or casting signet or telling you how to warp or how to setup objectives for grinds. The game cares very little in attracting new players because it doesnt care to explain shit when you start or teach you how to play the game.

    Like I said, I love playing FFXI, its a fun game once you get over a bunch of "quit" moments but saying you need to be a problem solver to understand exactly what to do is such bs because the game itself doesnt make it obvious enough on how to do the content on your own.

    Thats why its a "guide" game.

    I agree - I wouldn't say a guide is 100% necessary. It just means you're slower. At least that's how I've experienced it. Should still read one, and maybe talk to people on Discord. It's a very involved experience.

    I didn't figure out Sparks, Unity, Signet.. Until like 10 hours in. I didn't even realize 'Trade' was a whole ass thing for NPCs, and they want/need different things for different reasons and may not even be a part of a quest!

    That's why I'm enjoying it - It's not holding my hand for everything, so that also kinda means things are hidden in some ways. In XIV, I get everything and then I'm done with the content within a few hours.

    But I'm also just starting, and I bet playing XI for 10 years then playing XIV 6.0 right after, I'd be praising XIV.

    It's just a nice breath of fresh air that I REALLY needed. I'm happy I gave it a shot, because it gripped the fuck out of me. lol
    (8)

  2. #42
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Also somebody already called you out on it but the fact that youre using addons in FFXI actually proves my point in how you have to get outside help in order to make the game playable.

    Dont be a hypocrite and call people "babies" about not playing the game when you yourself dont even follow the initial game's design (which fyi the ffxi director forgo the mini map feature to make traveling more involved btw...but here you are ignoring it).

    Stuff like this pisses me off about people. But anyway yeah, like I said great game, but outside guide is required for full enjoyment.
    (8)

  3. #43
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kes13a View Post
    do world boss fights still take... hours? I seem to recall that was a thing as well
    Nah. After the Pandemonium Warden debacle, every ??? spawned monster can only stay present for 2 or so hours unless they changed something.

    Beyond that though, most all endgame content takes place in instances that have unique entry requirements and party size allowances and time limits.

    Dynamis Divergence is kinda like old Dynamis (not quite), and I believe there's time extensions, but even that's only a few hours. And its bosses certainly don't take its whole time length.

    Even in the olden days, the bosses like Kirin only took so long because people didn't have gear yet/jobs were weaker/people didn't know what they were doing/accuracy food didn't exist etc.

    Round about Treasures of Aht Urhgan time, with the introduction of Corsair and some tweaks and Sushi, people figured out alliance zerg methods, so you could down what once took like 2 to 3 hours in about 2 minutes.

    Every major boss nowadays is down to like 20~30 minutes, sometimes longer, but if it is longer, it's always pushing up against an instance timer, for the most part.

    Might change if they ever release the lofted, "Valhalla" final battle content that's supposed to be the next thing after Sortie/final thing since the game is in maintenance mode under Fujito now. But people remain skeptical.
    (3)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #44
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Enkidoh View Post
    Okay, lets try this again. I wasn't trying to 'shame' you, I was merely trying to warn you against it because too many players have been caught by it and suffered SE's wrath as a result (especially posting images of mod use). But, as you said, you do you.

    And for the record, I have never, ever used mods, neither here in FFXIV or FFXI, and never will, but that's beside the point.
    That's fair - But most of the XI and XIV community do. So you would be an outlier.

    But regardless, my experience on XI Retail is nearly as 'vanilla' as you can get. I even use all the same old textures. I find mipmap 4x looks great, and the player/equipment textures are already amazing.
    (3)

  5. #45
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Enkidoh View Post
    Start of 2005
    Mwahahaha, I've been a resident of Vana'diel longer than you :P! But also yay. Another FFXI vet <3
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  6. #46
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I love my Galka but I can't with the subs and alt tab to wiki every time...
    (5)

  7. #47
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Also somebody already called you out on it but the fact that youre using addons in FFXI actually proves my point in how you have to get outside help in order to make the game playable.

    Dont be a hypocrite and call people "babies" about not playing the game when you yourself dont even follow the initial game's design (which fyi the ffxi director forgo the mini map feature to make traveling more involved btw...but here you are ignoring it).

    Stuff like this pisses me off about people. But anyway yeah, like I said great game, but outside guide is required for full enjoyment.
    The game is super outdated, but as you can see the game does have a market for it. People use a ton of add ons for XIV too. It's just not something that's going to stop but it doesn't make it a bad game. Also, people used guides since it came out. The quests give you clues where things are at and you could go at it hardcore for hours finding stuff without a guide, but people didn't operate like that. Guides aren't anything new and people use them all the time for XIV too. Where to unlock things, what mobs drop what items, where to gather.

    The thing is, theres a market for it and while a lot of people here wouldn't return to play it, or wouldn't play a new MMO like that, there's plenty of people that would. Thats why having two MMO's catering to two different types of players would be good.

    In fact, this two MMO system could be co-developed and share assets. Imagine a parallel XIV with no teleports, no quest markers, a different MSQ but same map and assets, and you get access to both games with one sub, the company saves money on developing assets... I think both would be alive and well TBH.

    A lot of people would fall in love with the alternate version and it minimizes the risk since assets are joint.
    (4)

  8. #48
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    The game is super outdated, but as you can see the game does have a market for it. People use a ton of add ons for XIV too. It's just not something that's going to stop but it doesn't make it a bad game. Also, people used guides since it came out. The quests give you clues where things are at and you could go at it hardcore for hours finding stuff without a guide, but people didn't operate like that. Guides aren't anything new and people use them all the time for XIV too. Where to unlock things, what mobs drop what items, where to gather.

    The thing is, theres a market for it and while a lot of people here wouldn't return to play it, or wouldn't play a new MMO like that, there's plenty of people that would. Thats why having two MMO's catering to two different types of players would be good.

    In fact, this two MMO system could be co-developed and share assets. Imagine a parallel XIV with no teleports, no quest markers, a different MSQ but same map and assets, and you get access to both games with one sub, the company saves money on developing assets... I think both would be alive and well TBH.

    A lot of people would fall in love with the alternate version and it minimizes the risk since assets are joint.

    Didn't wildstar try to be a more modern old timey mmo? I don't think there's as many people who would go back to a modern version of XI with all it's limitations as people think there are. Didn't XI peak at like 600k subs or something back in it's heyday?
    (3)

  9. #49
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Didn't wildstar try to be a more modern old timey mmo? I don't think there's as many people who would go back to a modern version of XI with all it's limitations as people think there are. Didn't XI peak at like 600k subs or something back in it's heyday?
    Which was a serious accomplishment given some people didn't have internet, you needed to buy a HDD AND MODEM for the PS2 to even play it and gaming PCs and gaming in general weren't as big as they are today. That game had an obscene amount of obstacles. PlayOnline included.

    Say XIV had this alternate server and story going on? Do you think it would be dead? I just don't see it.
    (2)

  10. #50
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    Which was a serious accomplishment given some people didn't have internet, you needed to buy a HDD AND MODEM for the PS2 to even play it and gaming PCs and gaming in general weren't as big as they are today. That game had an obscene amount of obstacles. PlayOnline included.

    Say XIV had this alternate server and story going on? Do you think it would be dead? I just don't see it.

    WoW only came out what, 2 years later? Peak Wow was around the same time as peak XI iirc. I wasn't playing mmos back then, as I was still on dialup until 2006.
    (1)

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