Quote Originally Posted by Kes13a View Post
do world boss fights still take... hours? I seem to recall that was a thing as well
Nah. After the Pandemonium Warden debacle, every ??? spawned monster can only stay present for 2 or so hours unless they changed something.

Beyond that though, most all endgame content takes place in instances that have unique entry requirements and party size allowances and time limits.

Dynamis Divergence is kinda like old Dynamis (not quite), and I believe there's time extensions, but even that's only a few hours. And its bosses certainly don't take its whole time length.

Even in the olden days, the bosses like Kirin only took so long because people didn't have gear yet/jobs were weaker/people didn't know what they were doing/accuracy food didn't exist etc.

Round about Treasures of Aht Urhgan time, with the introduction of Corsair and some tweaks and Sushi, people figured out alliance zerg methods, so you could down what once took like 2 to 3 hours in about 2 minutes.

Every major boss nowadays is down to like 20~30 minutes, sometimes longer, but if it is longer, it's always pushing up against an instance timer, for the most part.

Might change if they ever release the lofted, "Valhalla" final battle content that's supposed to be the next thing after Sortie/final thing since the game is in maintenance mode under Fujito now. But people remain skeptical.