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Thread: New MMORPG?

  1. #11
    Player
    jimmybe29's Avatar
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    Yamakaji Edo'sen
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    Quote Originally Posted by MistakeNot View Post
    That's because just about every time they have tried doing something different in FFXIV, players ended up disliking it. So they are sticking to the same old formula that they know works.
    As always, the loudest don't speak for everyone, they always tried new stuff and most of the time people liked them and kept it/kept developping it further.
    They have stat tracking on how much players actually play said content that they add so they know what to look for.

    Ultimates, eureka/bozja which are a huge upgrade to Heavensward's Diadem that they actually kept in the game, criterion and PvP or even the island are "new" things so to speak since Stormblood.

    The only reason why FFXIV is slow and tedious in terms of making changes or developping new, refreshing content is because they listen the JP community too much and are very limited due to the nature of the engine of the game.
    The base code and engine for the game is terrible due to the fact that they had to rush game developement, you just have to see how long it takes for a friend list to load, the very limited choices for hair colours, the fact that they can't put a glamour dresser in houses without it crashing the servers, and how hard it is for them to optimize the maps so they don't start lagging ur game and obviously the item dyes which weren't a base feature of the game and was a later addition and themselves have said "the standards are too high" because players asked so the dyeing system would be better(more choices of what part to dye) clothing physics etc.. the list keeps on going

    Pretty much why I personally hope they'll make a new MMO one day, with a decent base and engine that'll make things to be much more interesting
    (4)
    Last edited by jimmybe29; 05-15-2023 at 04:36 AM.

  2. #12
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    hunkygladiator's Avatar
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    Men-on Edge
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    Quote Originally Posted by jimmybe29 View Post
    As always, the loudest don't speak for everyone, they always tried new stuff and most of the time people liked them and kept it/kept developping it further.
    They have stat tracking on how much players actually play said content that they add so they know what to look for.

    Ultimates, eureka/bozja which are a huge upgrade to Heavensward's Diadem that they actually kept in the game, criterion and PvP or even the island are "new" things so to speak since Stormblood.

    The only reason why FFXIV is slow and tedious in terms of making changes or developping new, refreshing content is because they listen the JP community too much and are very limited due to the nature of the engine of the game.
    The base code and engine for the game is terrible due to the fact that they had to rush game developement, you just have to see how long it takes for a friend list to load, the very limited choices for hair colours, the fact that they can't put a glamour dresser in houses without it crashing the servers, and how hard it is for them to optimize the maps so they don't start lagging ur game and obviously the item dyes/clothing physics etc.. the list keeps on going

    Pretty much why I personally hope they'll make a new MMO one day, with a decent base and engine that'll make things to be much more interesting
    Lol you people are truly on copium if you think a new engine would magically solve what is ultimately a directorial and management issue.
    (8)

  3. #13
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    PEANUT's Avatar
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    Quote Originally Posted by jimmybe29 View Post
    As always, the loudest don't speak for everyone, they always tried new stuff and most of the time people liked them and kept it/kept developping it further.
    They have stat tracking on how much players actually play said content that they add so they know what to look for.

    Ultimates, eureka/bozja which are a huge upgrade to Heavensward's Diadem that they actually kept in the game, criterion and PvP or even the island are "new" things so to speak since Stormblood.

    The only reason why FFXIV is slow and tedious in terms of making changes or developping new, refreshing content is because they listen the JP community too much and are very limited due to the nature of the engine of the game.
    The base code and engine for the game is terrible due to the fact that they had to rush game developement, you just have to see how long it takes for a friend list to load, the very limited choices for hair colours, the fact that they can't put a glamour dresser in houses without it crashing the servers, and how hard it is for them to optimize the maps so they don't start lagging ur game and obviously the item dyes/clothing physics etc.. the list keeps on going

    Pretty much why I personally hope they'll make a new MMO one day, with a decent base and engine that'll make things to be much more interesting
    Ty for your reply! Excellent information, and yes, this is where I hope UE5 comes to the stage, lol. I've been so facsinated with the PS5's tech like the SSD's capabilities and UE5's tech since it was unveiled in 2020, and UE5 has so much new tech that would make making a new MMORPG not just a reality but fun for the developers themselves with Nanite, Lumen, One File Per Actor, World Partition, the fact that any foliage is now supported by Nanite, the list goes on, it's honestly so amazing, I get excited thinking about what they could accomplish with a fresh new start!
    (0)

  4. #14
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    jimmybe29's Avatar
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    Quote Originally Posted by hunkygladiator View Post
    Lol you people are truly on copium if you think a new engine would magically solve what is ultimately a directorial and management issue.
    Didn't say it would solve anything so don't try to twist my words, I even mentionned the fact that they are listening to JP community which is in itself a directorial/management issue, just that it would be "much more interesting" if they had an easier ground to develop things on;
    they do have sh*t budget and a low amount of staff members for the current scale of the game so I agree on the management issue
    (4)
    Last edited by jimmybe29; 05-15-2023 at 04:40 AM.

  5. #15
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    Ath192's Avatar
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    Aries Helle
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    Quote Originally Posted by Kranel_San View Post
    With FFXVI potential success and the new SE CEO, I suspect YoshiP might hand over FFXIV to someone else prior to 8.0 whether by himself or under an assignment to work on a more important project. The reason why I say 8.0 is because according to YoshiP himself, he's busy with 7.0 and I think it can be quite disastrous to change directors mid-development. That being said, 7.x series could also be a good time to change the director.

    Overall, I do respect YoshiP for turning FFXIV from a poor XI clone to a successful standalone game, but he's been playing safe for quite a while and we need a fresh blood and perspectives in the development team.

    I remember YoshiP said in the last LL that a lot of features in MMOs that he likes aren't popular anymore, and I suspect he's talking about old school MMOs, which I'd love to see more around (Old school systems like Class/Job fantasy).
    The problem with XVI potential success is that they are shooting themselves in the foot by releasing PS5 only. I'd buy the game if I didn't have to buy a $500 system attached to it when I have a perfectly good gaming PC. Way to lose sales on purpose. I also have high respect for Yoshi but the game is not innovating. SHB was a low point in gameplay for me and EW is just worse.
    (1)

  6. #16
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    Kisshu's Avatar
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    Nica Kisshu
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    Getting back on topic.

    I would love a combat system similar to FF7R. Some of the characters already have pretty good job designs like Cloud(WAR), Tifa(MNK), Yuffie(NIN), Aerith(WHM).
    While it would still have some Trinity elements (tank, heal, dps), it would also have more specialized roles such as "stagger setup", "stagger damage increase" and some support such as time magic.
    (3)

  7. #17
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    PEANUT's Avatar
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    Dawn Nova'nuru
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    Quote Originally Posted by Kisshu View Post
    Getting back on topic.

    I would love a combat system similar to FF7R. Some of the characters already have pretty good job designs like Cloud(WAR), Tifa(MNK), Yuffie(NIN), Aerith(WHM).
    While it would still have some Trinity elements (tank, heal, dps), it would also have more specialized roles such as "stagger setup", "stagger damage increase" and some support such as time magic.
    Yes, they had a great compromise between nostalgic and modern gameplay with 7:R's batte system. I love how they included the environmental aspect (like having to hide behind objects and such). That's what I wanna see, not just a static world with a battle system, but utilizing changes in the environment, there's SOOO much they could do with that. An ogre boss for example could be found around a specific area like an open part of a valley, and if your party engages it, it can pick up boulders and throw them, some boulders your healer might need to hide behind occasionally and if your party is taking way to long to kill the ogre and it uses all the boulders, it makes it harder to kill it as time goes on, etc. Maybe some BLM spells require longer casting time or timing glyph placements that can miss if not aimed appropriately at the boss, stuff like that, much more challenging and complex boss fights. Maybe even one day incorporating an instanced area-wide boss fight (like how 14 did with Odin for example), that takes a few hours to kill so people have time to get credit and leave or come in halfway and help out, with really rare rewards. Maybe for big fights like that having to hide behind trees in the area, or BLM's coming together to summon a meteor to deal powerful damage to the boss, or tanks coming together to form walls during powerful attacks that people need to hide behind to survive, that stuff was sooooo much fun and so cool for me, I miss that!
    (0)
    Last edited by PEANUT; 05-15-2023 at 05:37 AM.

  8. #18
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    Zanarkand-Ronso's Avatar
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    Johanna Yevon
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    Quote Originally Posted by Stormpeaks View Post
    That is partially the problem though, I agree with that. FFXIV players dont like/ are not tolerating any sort of innovation and then complain that there is none.
    (3)

  9. #19
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    DiaDeem's Avatar
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    Vivian Rysto
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    I don't care too much for Unreal to be completely honest. Ever since UE3 I keep seeing games that look alright but run just fine or like total garbage. I don't trust the engine, and I'm also not very concerned with whatever SE is gonna make in 2033 at this stage. Like... I'm interested, but that's a long ways away.
    (6)

  10. #20
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    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Although they could make a new MMORPG, Yoshi-P probably wouldn't be able to commit their whole time to it like they can't FF16. SE has also tried to make other ones I think? Like most of their other games they probably failed.

    Graphics being good isn't enough. The game would have to actually be good. Games like New World proved that those sort of graphics need something good behind it or it won't work.

    I also just think it wouldn't be realistic to work on two competing MMORPGs at once. People would infer that Yoshi-P cares about one or the other more and go to that one. It would either have to be made by someone else (different SE unit) or in a world where Yoshi-P has stopped working on FFXIV.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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