Quote Originally Posted by MistakeNot View Post
That's because just about every time they have tried doing something different in FFXIV, players ended up disliking it. So they are sticking to the same old formula that they know works.
And it's a huge directorial mistake. It costs more dev resources to keep trying to come up with something new instead of expanding on and improving existing systems. Their default response to negative feedback has been to just gut the content type altogether instead of fixing the things people find unfun about it since HW now, with Diadem being the most classic example.

It's literally the same mistake as WoW lmao