全78件中-9~0件目

スレッド: New MMORPG?

Threaded View

  1. #9
    Player
    PEANUT's Avatar
    登録日
    2011/03/09
    Location
    Gridania
    投稿
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    幻術士 Lv 90
    Quote 引用元:Kranel_San 投稿を閲覧
    With FFXVI potential success and the new SE CEO, I suspect YoshiP might hand over FFXIV to someone else prior to 8.0 whether by himself or under an assignment to work on a more important project. The reason why I say 8.0 is because according to YoshiP himself, he's busy with 7.0 and I think it can be quite disastrous to change directors mid-development. That being said, 7.x series could also be a good time to change the director.

    Overall, I do respect YoshiP for turning FFXIV from a poor XI clone to a successful standalone game, but he's been playing safe for quite a while and we need a fresh blood and perspectives in the development team.

    I remember YoshiP said in the last LL that a lot of features in MMOs that he likes aren't popular anymore, and I suspect he's talking about old school MMOs, which I'd love to see more around (Old school systems like Class/Job fantasy).
    Yes, I agree! He did an amazing job, but 14 is now showing it's age. I love the graphics update they are doing and continuing to support it, but we need new fresh next-gen material. I would enjoy him changing over management of 14 in the right hands while he is able to be free to create something new, fresh and amazing. I just posted this under a new comment buuut... I said, "My hope one day is to have an MMORPG that takes a lot of actual skill, aiming, blocking and timing attacks, hitting enemy pressure points like shooting an arrow or bullet at a large enemies weak point to temporarily weaken it so the team can unleash some powerful attacks, hiding behind pillars or trees, using the environment, things like that would be incredible in an open world detailed sense. Going on hunting quests with your friends, kind of like how 11 required a lot of time and skill. I know things are faster now and "people don't have the time", but the same could be said for when 11 was out years and years ago. Also Elden Ring is very difficult and loads of people play and enjoy the difficult content and challenge of it all." I just really am getting tired of the click and flashy attack, super fast, click and flashy attack and want more challenging battles and even changes in a dynamic environment. That's why I think UE5 would be great to develop it on and maybe it could be run on the PS6 as a base since something like this would be years and years away you know? It's really exciting to think of possibilities!
    (3)
    2023/05/15 04:26; PEANUT が最後に編集

このスレッドにつけられたタグ